Played a lot of Smash over the weekend, my thoughts on this are the same. It’s a brilliant game, but holy shit the online play is a dumpster fire. Like I don’t know how they don’t have one single person on the development team who plays games online regularly and could have seen these issues a mile away. Read more
I agree with most of these issues, but I just want to reiterate - in a game with 74 characters, I can’t change my character between online matches without dropping out of the queue. Which is extra strange, because I’m pretty sure I could swap out between matches in Smash 4? The lag and the issues with finding matches… Read more
I’ve seen a lot of varied suggestions, not to mention the huge clamor for “BRING BACK FOR FUN/FOR GLORY,” but easily one of the best and easiest to implement ideas I’ve heard is also the simplest: Read more
Kirby forever. Read more
I only played for about 20 minutes on my lunch break which was enough to play through Mario’s Classic Mode, play a match with Link, and unlock two characters but I like everything I’ve seen so far...except the God damn mushroom you mentioned. It appeared as the second item in my very first fight in classic mode and I… Read more
My problem with Smash on the WiiU was having to trudge through to unlock characters, I was really hoping they wouldn’t have to do that again. This considerably lessens my desire to buy the game. Read more
This isn’t out yet and yeah, the World of Light mode seems tacked on. However, here is hoping for an animated series of Smash. Read more
So I could... enlist in the army, put myself at risk of getting killed, injured or suffer from PTSD, willingly sign up to potentially commit the worst actions possible against another human (murder, torture, etc) at the command of some old guys in Washington, and occasionally play games in a desert? Read more
“So... if I get shot, do I just hide behind cover for a few seconds or are there med packs?” Read more
My thinking is almost the exact opposite of Fahey’s, actually. WoW adding a group finder made gearing up for the actual endgame content of raids so much easier, because I didn’t have to bother my guildmates into running a dungeon, inevitably not have one of our tanks online, post in trade chat for half an hour, fly… Read more
For me, it was this shift, more than anything else, that geared down Diablo 3 for me. The way Battle.net handled making games in D2 made it so that communication was necessary from the get-go. The automatic group finder made it feel like I was still playing single-player for the most part.
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Anyone interested in the condition would do well to read this great piece (on Huffington Post of all places):
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