András Neltz's saved articles

andrasneltz
András Neltz
andrasneltz
Assistant editor at Kotaku, Dayshot poster, RPG lover, PC gamer. Currently playing Trails in the Sky FC.

Impressive, I initially thought this engine lack the measurement and precision control to create intricate structures, clearly it has them. Read more

If you want to know how this is achieved; look up Dual Contouring. A very clever approach to storing edge information in a 3d-regular-grid (voxels). Read more

so how long before there is a video made excluslively of penis structures Read more

awesome looking game but its on the shittiest platforms? This should be on 3ds, or vita or even mobile. Im tired of seeing these kinds of games on consoles to be honest Read more

I dunno dude. You can talk gameplay all you want, but art direction is still important. Read more

Looks interesting.

It reminds me of "Thomas was alone", a really simple but very nice game with a great soundtrack to boot. Read more

So it's VVVVVV with what looks like Meat Boy-influenced physics and worse art. Maybe there's a reason their Kickstarter hasn't taken off, this doesn't seem to offer anything new that people can't get elsewhere. Read more

Be nice if we got a new series... Especially if it ran with the current series. I'd prefer something with a Pokemon Mystery Dungeon feel to it over something with people. The anime focuses way too much on the humans. Seriously if you look at how much time was spent focusing on the Pokemon in earlier seasons as Read more

To clarify for people, this is a special that runs alongside the current anime (same universe, characters etc.) and features a new trainer called Alan whose goal is to defeat every Mega Evolution in Kalos. One of the characters from this special, Ayaka, battles Ash with her Mega Absol in the upcoming movie. Read more

Behold the power of Unreal Engine 4! Looks even better than the AC version, watching the reflections on the floor shows even more detail here. Read more

"I'd love to see what he could do with a whole game." Read more

It's amazing how many palaces in Europe have rooms exactly like that. It's beautifully rendered enough to feel like a weirdly sterile version of one of them. Read more

You're saying "Games that will arrive in the future", but this is current-gen technology, it's fast enough to run on this generation's hardware, the lighting technique used is gaining a lot of popularity because it's so darn fast even on light-weight hardware. Read more

For those wondering what's so special about UE4's lighting, it uses a new technique called Voxel-Cone Tracing, where an approximation of the world's lighting is made in real time using a sparse-voxel octree. A cone between voxels is used to estimate how the light bounces around the scene, so what we end up with is a Read more

What is this?! You can see the bench's shadow doesn't match up with its edge. Back to the rendering dungeon with you, engine!

You're talking as though Enlighten isn't already a thing. And as if it isn't already a thing used for real-time radiosity in engines such as Unity and Frostbite. This isn't something new, but it is something awesome. Read more

Cant understand why developers dont use cryengine more, its so fucking awesome and easy to use, and its waaaaaaaaaaay better than unreal engine. Unreal may be better for consoles and browser but on PC, cry should reign... Read more

And here's what this lighting could look like "in action," ie. in games released several years from now: Read more