Steve Marinconz's discussions

Stevemarinconz
Steve Marinconz
Stevemarinconz

They definitely gave it an Apple feel, especially with the press conference, but technically Fruit Computers is a separate entity in the GTAverse Read more

I haven't gotten them yet, but they're sitting there on the tarmac as well. I'll give it a shot today! Read more

You'd probably enjoy it more since you won't have anything to compare it to and say "they got rid of x, that was my favorite part!". It's definitely not the kind of game that requires previous experience to enjoy. Read more

Check out Stephen's review - he's got a screenshot of his stats screen at 74% completion, so it should give you a better idea of how much time you'll get out of the game. He's got 42 hours played there! Read more

More realistic? Sure, but more fun in the context of GTA? No. And speaking of realism, it's unrealistic to invest the additional work to make so many objects destructible that would only matter the few times you're in a tank. Read more

I believe it allows 15 save slots on the xbox 360 version I'm playing. I've definitely been using more than one. Read more

You want the realism of being able to crush things, but I bet you don't want the realism of having to manually load shells and switch from the driver to gunner position every time you want to take a shot, right? Read more

I wasn't really looking forward to this game, but I've really been enjoying it a lot. I think it's better than 4, but it's still a GTA game at it's core. Read more

I believe Christian mentions that in the video toward the end when we're playing deathmatch. There's no map/radar or even kill indicators because the focus is on being forced to communicate the way you would in the real situation. Read more

I was waiting for this comment! Five years to 2013. Four years to when development started on Takedown. Read more