Cameron Gidari's discussions

CameronGidari
Cameron Gidari
CameronGidari

I obviously preferred it to A Machine for Pigs. It moves much faster than Silent Hill 2, and there is no combat to speak of, so it's not really like Dead Space. Although the frequency of enemies is more attuned to Dead Space than a game like Amnesia. Read more

I don't hate that she got fired, I hate that this asshole will glean some amount of self-righteous smugness from her getting fired. Read more

If your girlfriend is unstable enough to break a $60 piece of property because you've been playing it for two days, no, you're not. Run, don't walk, away from that relationship Read more

To your point [SPOILER] what I hated most about the ending was that it didn't reflect the first two acts at all. There is nothing supernatural about any of those scares, and then all of a sudden there's a ghost. Sure it's a twist in the sense that you didn't see it coming, but that's because it's so out of left field Read more

This is why I'm not going to a midnight release for the Xbox One. Taking an NYC subway after midnight carrying a $500 piece of equipment sounds like the perfect opportunity to get jumped. Read more

I'm reporting this post to the authorities. You are clearly a very troubled person who obviously has made real plans to do all of these things. Read more

If you follow MMA at all, you know how much of a joke Keith Kizer is. Some truly atrocious judgments and referee actions have gone down under his watch, and he goes out of his way to protect his own rather than fix the problem. Read more

I got it twisted around. The Stanley Hotel is the hotel that inspired Stephen King to right The Shining. Sorry about that! Read more

I put that in without any direction from Kotaku actually. It's a pretty apt description of Amnesia's environment, so I thought it was important to include. Read more

Exactly. It's much more bark than bite, and if you realize that while playing it, it kills a lot of the attention. Read more

The hiding to me was one of Amnesia's most disappointed qualities. In Outlast hiding felt interactive (diving under a bed, stumbling into a closet), in Amnesia it was very much like a stealth game. Plus, the enemies in Outlast felt much more intelligent and aware of their surroundings, while the pigmen shuffled in Read more

I think the comparison is important for people who are less familiar with the genre, and who aren't necessarily going to know the history behind the Amnesia series in particular. At first glance, and if you watch their trailers, they look like similar games, and given the proximity of their release date, there is Read more

That was my first exposure to either game as well, and it freaked me out. Read more

If the drop rates are so low, then how do these people get the items that end up in the auction house in the first place? Do they just grind away that much? And it is just a matter of grinding, were you just not willing to put that ridiculous amount of time in like they were? Read more

Why do people care so much? I'm not a Diablo player so I find it really curious why people are so mad when it doesn't directly affect your game. Read more

I can appreciate that sentiment. My problem with Amnesia was that you never have to run away that far to get away. Typically it's just to the other side of the room, or out the door into a lighted area. Read more

This looks scarier than Amnesia IMO. Amnesia is all about avoiding bad guys, this game won't give you the choice, and I think that adds a lot of stress. Read more

Some of my favorite childhood memories were going to the local video store (my hometown still has one, Silver Screen Video. Thank god for small towns) and renting movies and video games for the weekend. That is one feeling I'm really sad my kids won't get to enjoy. Read more