Assassinâs Creed Shadows is the next main entry in Ubisoftâs long-running open-world historical stab-a-thon series. The big game arrives later this year, and when it does, it will have had the longest development cycle in the franchiseâs nearly 20-year history.
Pre-order Assassinâs Creed Shadows:Â Best Buy | Ubisoft
Announced in 2022 as âAssassinâs Creed Redâ, Shadows is the first main entry in the franchise to be set in Japanâsomething fans have wanted for some time nowâand stars two protagonists. (Youâve probably heard about that as a small but angry portion of the internet has yelled online about it recently.) Ubisoft Quebec, the same studio behind 2018’s Assassinâs Creed Odyssey and 2015’s Syndicate, started working on Shadows in 2020. That means when it arrives in November it will have been in development for four years, which is longer than normal.
In an interview with GamesIndustry.biz, Shadows lead producer Karl OnnĂ©e explained that developing games for extended periods of time like this is all about balance between âtime and costs.â And that the real path to success is via iteration, something that takes time.
âThe more time you have, the more you can iterate,â said OnnĂ©e. âYes, you can put more people on a project and do it in a shorter time, but that doesnât give you more time to iterate, because it takes time to get the feedback from your players, your team⊠and then see what works and what doesnât and how to improve it.â
According to the producer, four years offers âthe right balance to go from conception to production and get the feedback necessary to adapt.â
How Assassinâs Creed Mirage Helped Shadows
OnnĂ©e explained that one example of iteration on Shadows involved last yearâs smaller, well-received Assassinâs Creed Mirage That game took the series back to being a more stealth-focused adventure, something the devs working on Shadows took note of and built upon.
âDuring production we do playtests with people from different places at different stages,â he explains. âWe look at what works and what doesnât, and we also look at the playtests with Mirage and see what people like. We knew we were going in the direction of stealth with Shadows, and so we saw what they were doing and learned from that. We said âLetâs use what theyâve done and build on top of it,â rather than going our own way.â
The Ubisoft producer added that all of the teams working on various Assassinâs Creed games are âpart of the brandâ and itâs important that all the studios are talking to each other to avoid âredoing work.â
âMaking games is difficult, it takes a lot of time and passion, and you want to avoid doing the same things but differently,â said OnnĂ©e.
âYou want to build on top of work and improve on it. We have a lot of discussions with other teams to make sure if weâre doing similar things, we can collaborate and so if they want to do something afterward, we can take that into account. Thatâs what we do with our new Anvil pipeline, which is the tech teams working together. When we build new features, we make sure those features are available for all projects. We are continuing to build and improve all the time.â
Assassinâs Creed Shadows arrives on PS5, Xbox Series X/S, and PC on November 15.
Pre-order Assassinâs Creed Shadows:Â Best Buy | Ubisoft
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