An Incredibly Short Week in Gaming Apps

Illustration for article titled An Incredibly Short Week in Gaming Apps

Welcome to three days in gaming apps, our weekly look back at five days of the best and worst of mobile gaming, give or take two days. Hey look, is that Superman? Isn't he distracting?

Yeah, so we're a little short this week. It's not our fault. Well, not all of our faults. If I'm going to point fingers, I'll point them downward so you can check out what we did get around to doing over the past few days. You've got dragons, superheroes, and Russian astronauts. I'd say if we had two more entries it only would have cheapened things.

If you have a suggestion for an app for the iPhone, iPad, Android or Windows Phone 7 that you'd like to see highlighted, let us know.

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Illustration for article titled An Incredibly Short Week in Gaming Apps

Snappy Dragons Sets the Flick-Based Mobile Destruction Genre on Fire

Since the dawn of touchscreen mobile devices players have been gleefully flinging destruction from one side of the screen to the other in an effort to destroy group A in the name of group B. Is there room for innovation in the flinging stuff genre? Not really. So how is Snappy Dragons so entertaining? More »


Illustration for article titled An Incredibly Short Week in Gaming Apps
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The iPhone Rescues Superman From the Clutches of Bad Video Games

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He flies. He has heat vision. He catches crashing airplanes. And he usually stars in bad video games. Not today. More »


Illustration for article titled An Incredibly Short Week in Gaming Apps
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Better Red than Dead in Cosmonauts

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There was this old hippie at a newspaper I once worked for, a guy who took a great interest in any New York Times obituary of a prominent Russian. He was your basic-as-bread conspiracy theorist, convinced the Soviets put a human-well, a human body, anyway-on the dark side of the moon. "They couldn't accept not trying," he said, like a lunar landing was a football game. He would have loved Cosmonauts. More »



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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DISCUSSION

Fusion: Sentient for Windows Phones needs some featuring. It's a real-time Tactical RPG with mech units you acquire, level up, equip and can sell to other players through the online auction house.

However, it links up with the XBLA game Fusion: Genesis, which uses the units (called Sentients) as sidekicks for your ship (it's a twin-stick space shooter with RPG elements, heavily inspired by the likes of Privateer and Freelancer). Both of these can access the same online auction house to buy and sell Sentients, and you can even pass your Sentients between Fusion: Genesis and Fusion: Sentient and play with and level up your units on both your XBLA game and your Windows Phone game.

It's a cool feature that links together two completely different, but related games that could really use some highlighting. It's like those two Kinectimals games that link together, except these games aren't just a game and a portable version of the game - they're two completely different styles and types of games, that you can share data between and interact with each other plenty.