The PS3 Had 12 Games At Launch. Here's What They Looked Like.

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We finally saw the actual PlayStation 4 during Sony's E3 press conference on Monday, and we got sneak peaks at the console's upcoming games, some of which will be launch titles. But how do those games compare with the PS3's launch titles? Let's take a look.

Time to do a flashback and see what the PlayStation 3 release titles looked like, when the console was launched in the US on November 17, 2006, a year after the Xbox 360's release.

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Blazing Angels: Squadrons of WWII

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Call of Duty 3

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Genji: Days of the Blade

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Madden NFL 07

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Marvel: Ultimate Alliance

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Mobile Suit Gundam: Crossfire

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NBA 2K7

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NHL 2K7

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Resistance: Fall of Man

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Ridge Racer 7

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Tiger Woods PGA Tour 07

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Tony Hawk's Project 8

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sources: EA, Activision, Ubisoft, AginoEvolution, HokusaiRinn, TLAGaming, 2KGames

To contact the author of this post, write to gergovas@kotaku.com

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DISCUSSION

Goodness, all I'm reminded of is how horrible PS3 sold at retail during its launch. Every time a customer would approach me asking what the difference was and why it was so much more expensive, I'd honestly struggle to say much beyond "Blu-Ray player", which back then was complete and utter hogwash to most people. It didn't even come with component cables or a headset, when the 360 had them in every box; I can't even begin to count the number of technically-inept rich people who bragged about how they had Blu-Ray because they spent $600 on a PS3—and they were outputting through freaking composite.

No in-game XMB, no arcade/indie storefront, no controller vibration for like a year, no background downloads, inactive controllers didn't turn off on their own, the damn thing didn't even have online gaming until like a month later, you couldn't even set a wallpaper... man, the thing was awful at launch, and it felt like it was struggling to play catch-up with the 360 for like the first year of its existence. And all of the multiplat titles for the console looked worse off than their 360 counterparts.

It's amazing how the industry changes and how Sony's been able to adapt. Seven years later they've outsold Microsoft despite launching a year late, and they're feature-competitive on almost every point. They've got a new poster-boy in Nathan Drake, the developer of whom is flagshipping the console's biggest exclusives. There are some feature omissions, like cross game chat, jump-to-notifications, and other jazz like that, but being able to play online for free really gave Microsoft a run for their money.

MS easily could have had this generation. They could have easily been ready for the next one. It amazes me how often they were willing to shoot themselves in the foot at the expense of marketshare. But if Sony can make a recovery like it did, then surely Microsoft can. If they play their cards right and stop being complete and utter idiots. I've never seen a company act so stubborn (aside from Apple, who actually has the weight and momentum behind it to afford being that way).

Maybe it'll play out the same way; Microsoft's sitting there with their expensive console, scrambling to feature-match PS4, and remains the laughingstock of the industry for years, and then suddenly they start picking up the slack, featurematching everything the PS4 outdoes them in, making up for every deficiency, eventually coming out on top.

God, that would be a riot. I would love to see that.