After Two Failed Kickstarters, Eternal Darkness Successor Is 'On Hold'

Illustration for article titled After Two Failed Kickstarters, Eternal Darkness Successor Is 'On Hold'

With two unsuccessful Kickstarters under their belt, the folks behind Shadow of the Eternals are calling it quits for now.


The team at Precursor Games, who have spent the past few months trying to get funds for their spiritual successor to Eternal Darkness in the form of two different Kickstarter projects and a crowdfunding drive on their website, updated fans in a post on their message board over the weekend:

It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold. We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all - we cannot thank you enough.

Many of us will be taking a break. For those who are not aware, we all worked on this project as a labor of love and self financed 100% of everything for a over a year to try to make Shadow of the Eternals a reality. Although we did not succeed on doing this, we succeeded in making many friends and starting something that we hope provided value for those involved. We have no regrets.

Denis, Phil and Aaron have decided to continue to run the forums for those who wish to stay hang out and talk. Denis, Phil and Aaron will also be taking a break but will be around posting and talking with everyone when they can. Others from Precursor will also be popping in from time to time.

Is the project dead? No, but we feel it needs a rest too. We have all agreed as a group that when and if the time is right we will get together and start it up again.

Keep your head high everyone and remember what we have accomplished together.

- The Precursor Games Team

And with that, this strange saga seems to be over. While it's certainly sad that we won't be seeing a new version of Eternal Darkness, it's also clear that there just isn't an audience for this project. Whether potential fans just weren't interested or were turned off by designer Denis Dyack's history (or other red flags), neither Kickstarter came close to hitting its goal. Maybe they'll have better luck in the future.



I blame Kotaku 100% for the vilification of this game, its team, and its creative director Dyack, from a VERY OLD GRUDGE. Truly a shame. Maybe next time...