Vote 2020 graphic
Everything you need to know about and expect during
the most important election of our lifetimes

A Ridiculous Little Detail In Uncharted: The Lost Legacy

Illustration for article titled A Ridiculous Little Detail In iUncharted: The Lost Legacy/i

Maybe a video game can have too much detail?

The new PS4 Uncharted game Uncharted: The Lost Legacy is plenty likable, with lots of scenic vistas, exciting car chases, and all the other expected Uncharted trimmings. It’s also extremely good-looking, especially if you pay close attention.

Advertisement

Early in the game, protagonist Chloe Frazer and her partner Nadine Ross arrive in the Western Ghats of India to search for a long-lost artifact. It’s a larger, more open area than in past Uncharted games, so much so that the game gives Chloe a map to help her navigate. Like in a lot of other games, if you press the map button, the game will pause and she’ll take out her map so you can check your location.

Each time you find a new point of interest or temple, Chloe takes out her map and writes on it. Maybe she’ll cross off an area they’ve already visited, or mark a new location based on new information.

Advertisement

It’s a nice-looking animation on its own, but it’s even more impressive if you use photo mode to pause the game and check out the map she’s holding:

Illustration for article titled A Ridiculous Little Detail In iUncharted: The Lost Legacy/i

Here’s what the map looks like when I press the “map” button right around the same area and go look at the map up close:

Advertisement
Red circles added by me. Notice how Chloe has put red marks through a few of the map markers.
Red circles added by me. Notice how Chloe has put red marks through a few of the map markers.

Now let’s go back to the in-game map and zoom in:

Illustration for article titled A Ridiculous Little Detail In iUncharted: The Lost Legacy/i
Advertisement

She’s holding the same map, complete with the marks she’s added and even including the tiny red arrow that indicates her current location. I have little doubt that someone—probably a small team of someones—spent a lot of time getting that working, just so the game would be a little bit more detailed. Good lord.

Update: Lost Legacy game director Kurt Margenau explains on Twitter that the “map screen” as I called it is really just them pointing the camera at the same map they use in game. I’ve updated the article to make that clearer. Technology is amazing.

Advertisement

Kotaku Editor-at-Large

Share This Story

Get our newsletter

DISCUSSION

gn0mex
Professor Dog

I think map makers in games are underrated in general. Look at the World of Warcraft map. All that topology has to be translated from the in game environment into the map that they put in game. That’s a nice level of coordination between multiple teams to get it working.

Who knew that in 2017 and beyond cartography is still probably very relevant.