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A Man Who Makes Video Games Move

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No disrespect to concept artists, but it's always great when I get to run a Fine Art on something other than traditional 2D work, if only because that's what we end up running most of the time. Today's a great day, then, because we're looking at one of the animators who has brought series like Mass Effect and Assassin's Creed to life.

Jonathan Cooper is an animation director at Ubisoft Montreal, but has previously done work with Eidos and BioWare. Among his credits are Mass Effect 2's cutscenes, the never-released Mass Effect multiplayer shooter, the original pitch for Deus Ex: Human Revolution, Jade Empire and, more recently, Assassin's Creed III.

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You can see examples of his work in the videos here, with more at his portfolio site.

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To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

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