A 3DS Modded with a PSP Thumb Pad. What Do You Think?

Illustration for article titled A 3DS Modded with a PSP Thumb Pad. What Do You Think?

Currently, Nintendo's second slide pad solution is the 3DS Circle Pad Pro. One individual thought they could do one better. The result? This.

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In order to play Monster Hunter, this 2ch forum member modded a 3DS with a PSP thumb pad, giving the Nintendo handheld dual thumb controllers. To make the whole contraption work, the USB powered thumbpad is affixed to an add-on 3DS grip.

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The result is utterly hideous.

No doubt Nintendo will do a future 3DS hardware revision with an added thumbpad. And no doubt it will look better than this.

本体に自由に取り付けできる神アタッチメントを作った猛者が登場 [ge-NAVI]

Illustration for article titled A 3DS Modded with a PSP Thumb Pad. What Do You Think?
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Illustration for article titled A 3DS Modded with a PSP Thumb Pad. What Do You Think?
Illustration for article titled A 3DS Modded with a PSP Thumb Pad. What Do You Think?
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Illustration for article titled A 3DS Modded with a PSP Thumb Pad. What Do You Think?

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DISCUSSION

Bash, pay attention when you write an article.

> No doubt Nintendo will do a future 3DS hardware revision with an added thumbpad.

Highly unlikely. Two of the reasons this wouldn't make sense are staring you in the face in this very story.

> To make the whole contraption work, the USB powered thumbpad is affixed to an add-on 3DS grip

Indeed, because there are 2 things that the Circle Pad Pro provides in addition to the second nub.

(1) An enlarged grip, for if you shoved another analog slider on the front of the current, slim device in the spot indicated and tried to play that way, you'd have cramps in no time. The grip makes gamepad-style play possible and comfortable. It's meant to be a Classic Controller for the 3DS, letting you go old-school for long play sessions.

(2) The crucial second row of shoulder buttons. Now, I'd like you to think, for once, and come up with a real answer to this problem: since the CPP adds an additional row of shoulder buttons on each side, and since the few supporting games like Monster Hunter have built their CPP control schemes around having these additional buttons, how would a dual-analog hardware revision keep backwards compatibility with the very same games for which the CPP was made? You're stuck with either breaking compatibility (and these games aren't patchable) or adding a second layer of shoulder buttons in the new design, which would inevitably create a very thick 3DS.

The shoulder buttons and grip are unavoidable here. The only way Nintendo would release a 3DS with the additional nub would be some sort of XL model with a large grip and thickened body to accomodate additional shoulder buttons, but even that is a stretch. There's no reason at all to expect a dual-analog 3DS. I suppose news bloggers don't have to make convincing arguments, though, because they can just throw assertions into post after post until people start believing it.