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Is Story Important For Japanese Role Playing Games? Ask This Lady

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Miwa Shoda joined Squaresoft, now Square Enix, in 1995 and went on to write Japanese Legend of Mana and Final Fantasy XII. Those are big games with big stories — something that they apparently do not need.

"I've worked all over the place and gained a great deal of valuable experience from all sorts of people," Shoda said via her Twitter account, "and learned approaches to writing games I would not have been able to do on my own, but the one approach I could never understand is the notion that 'games don't need storylines.'"

Shoda concedes that not all games need storylines. "But when I was told that RPGs don't need storylines, I was really shocked. They said players weren't after a storyline, so the bare minimum of events would suffice."

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She does not explicitly say who told her that role-playing games don't need stories. Besides Square Enix, she has also recently worked as a freelance scenario writer for Marvelous Entertainment (2005's PSP title Valhalla Knights 2) and for Jaleco (2009's Wii title Kizuna).

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"I've enjoyed RPG stories ever since I was a child," she added. "A thrilling adventure in a new world, with interesting companions. Events are how you enjoy that, together with a storyline, or so I thought. So I can't believe it when people say a storyline is unnecessary in an RPG."

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