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360 Games No Longer Have To Be In High Definition

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Since the 360 launched in 2005, developers have had to work within a set of guidelines set down by Microsoft. One of those stipulated that games had to be running at a resolution of 1280x720 (720p). Not any more!

Black Rock Studio's (ATV, Split/Second) David Jefferies has, in his regular column on industry site Develop, revealed that Microsoft recently dropped the requirement, meaning games can - if they want/need to - be released in lower, standard definition resolutions.

Of course, some games on the 360 have already been released in sub-HD resolutions. Halo 3, for example, which Jeffereis says was thanks to Bungie, "who got it waived".

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Wonder how much this decision has to do with recent findings revealing that less than half of Gears of Wars 2's player base owns a high definition television?

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Microsoft's new resolution [Develop, via Evil Avatar]