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Mask Quest

I was turned onto Mask Quest by Rock, Paper, Shotgun’s Edwin Evans-Thirlwell. It’s a precision platformer about controlling your breath while navigating a modern city and all of its contemporary socio-political hazards. It’s short, thoughtful, and brutal. “The cleverness of the game’s level design is as double-edged as the humor,” writes Evans-Thirlwell. ”It gracefully weaponizes and politicizes the casual sadism of any game that defines itself as a series of goals and punishments.” — Ethan Gach

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