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The Strange Things Nintendo Asked Players To Do To Play Its Handheld Games

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The Nintendo DS thumb strap: Not Nintendo’s best idea.
The Nintendo DS thumb strap: Not Nintendo’s best idea.
Photo: Kotaku

For decades, Nintendo has enabled people to play games on the go. It’s been great, but it’s also been silly at times. Seriously, how did any of us even tolerate playing games on the Game Boy Advance’s dim screen? As much love as I have for the systems that brought us Advance Wars, WarioWare, Phoenix Wright, and more, I can’t help reminiscing about the weirdest and occasionally most aggravating ways Nintendo expected us to play portable games.

1) Shine A Lamp On The GBA Just To See The Game

I first had a sense that there was something lacking about the Game Boy Advance’s screen when I attended E3 in 2001. I headed to the Nintendo booth to find little lamps arched over some of the GBA demo stations. Uh-oh. The GBA screen was not lit internally. It just reflected the light around it. This was such a poor experience that a market cropped up for custom mods that’d make them brighter by adding a backlight.

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While I couldn’t find pictures of the lamps I remember Nintendo using at E3 to light some GBA screens, here’s a shot from the Ubisoft booth at E3 2001. Note the bright light from a lamp that’s mostly outside of the shot.
While I couldn’t find pictures of the lamps I remember Nintendo using at E3 to light some GBA screens, here’s a shot from the Ubisoft booth at E3 2001. Note the bright light from a lamp that’s mostly outside of the shot.
Photo: Hector Mata (AFP/Getty Images)
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Dig up a GBA these days and you might be shocked how hard it is to see the games. “Trying to play in a dimly lit area can be difficult, so we don’t recommend it—for any of our Game Boy systems,” Nintendo’s official customer support page warned. Then again, if you plugged the game Boktai into the system and tried using its cartridge’s special solar sensor to soak up the sun, you’d find that the GBA didn’t play well in really bright light, either.

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2) Plug Your Headphones Into The Power Jack Of The GBA SP

Released in 2003, the clamshell GBA SP was so much better than the original GBA model. The screen was brighter, after all. There just wasn’t a headphone jack. Long before Apple ditched a dedicated headphone jack for its phones, Nintendo tried doing that for its handheld gaming system. You could plug a connector into the system’s power port and plug headphones into that, at least.

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Nintendo support was always there for us to explain this stuff.
Nintendo support was always there for us to explain this stuff.

3) Wrap An Official Nintendo Strap Around Your Thumb To Play Super Mario 64 DS

The arrival of the Nintendo DS in 2004 gave the public a chance to play the esteemed Nintendo 64 game Super Mario 64 on an airplane, toilet, or wherever else portable gaming might occur. Just one caveat: Mario 64 on the Nintendo 64 relied on analog stick control, and to replicate that, Nintendo asked players to take a strap packaged with the DS, wrap it around their thumb with the plastic nub on the strap lined up against the pad of their thumb, then use that nub on the system’s lower screen to move Mario around. Weird. To probably no one’s surprise, the most successful games used the DS’ buttons or stylus for their controls, not the thumb strap.

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Handy help from Nintendo’s official support page.
Handy help from Nintendo’s official support page.
Screenshot: Nintendo

4) Use A Stand So That You Can Properly Play A Portable Game

The good news: Smash Bros. mastermind Masahiro Sakurai was bringing back early Nintendo franchise Kid Icarus a year into the lifespan of the Nintendo 3DS. The bad news: The controls were so weird, so potentially uncomfortable, that Nintendo was packing in a stand. The idea seemed to be that a player’s left hand would be busy using the left shoulder button and circle pad to shoot and move and their right would be swiping the screen to move a targeting cursor character, leaving the player insufficient support for the system. You could play it without the stand or in an alternate control scheme, in theory, but the stand supposedly helped. Nice that they let game designers experiment, I guess, but the arguable need for a stand surely was a signal that the game’s controls should have been better.

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The notorious Kid Icarus Uprising stand, bundled with copies of the game.
The notorious Kid Icarus Uprising stand, bundled with copies of the game.

Other Nintendo handheld hardware weirdness includes: the option to plug a second analog stick into the 3DS, the tiny telescoping stylus for the 3DS the actually pretty-neat ereader add-on to the GBA that let players add levels by swiping cards, and… what else? Oh, there was that really awkward setup for playing Pikmin 3 in the airport using the quasi-portable Wii U.

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You knew Pikmin 3 was a portable video game, right?
You knew Pikmin 3 was a portable video game, right?
Photo: Kotaku

These days, I play my Nintendo Switch primarily in handheld mode. The games I play on it run smoothly. The control inputs I have on the Switch make sense. The screen is bright. There’s a headphone jack. And if I have to prop the console up to play a game on a table, it even has a kickstand (if a flimsy one). That all makes the Switch Nintendo’s most functional handheld and definitely its least weird one. I do miss the old weirdness, though, as inconvenient as it could sometimes be. Then again, if I want Weird Nintendo for my current Nintendo handheld, I could just encase the thing in cardboard.