Hollow Knight Is Getting A Full Sequel

Illustration for article titled Hollow Knight Is Getting A Full Sequel

What was once downloadable content has morphed into a completely new sequel. Early this morning Australian indie developer Team Cherry announced Hollow Knight: Silksong, and it sure looks fantastic.


Previously promised as DLC for the spectacular action-platforming game Hollow Knight (thanks to a Kickstarter stretch goal), Silksong stars Hornet, the spear-wielding heroine (and occasional antagonist) from the original. There’s no word on a launch date yet, but the developers say it’s set in an entirely new kingdom with many new enemies, bosses, towns, quests, and so on. It’ll launch on PC/Mac/Linux and Switch first, with Xbox One and PS4 versions to follow.

Watch the trailer here:

You can also watch the developers at Team Cherry talk more about Silksong in this informal 20-minute developer diary. “Almost from the very start, Hornet’s adventure was intended to take place in a new land, but as we dove in, it quickly became too large and too unique to stay a DLC, as initially planned,” they wrote on their website. “We do know that makes the wait a little longer, but we think the final, fresh world you’ll get to explore is worth it.”

Hollow Knight is a brilliant, beautiful game, so I will be lining up for this one as soon as it comes out. And it was smart of the trio of developers to transform the planned downloadable content into a standalone game, one that even people who didn’t play Hollow Knight (who exist, inexplicably) will be able to check out. After all, single-player DLC has been a tough sell.


Seoul Sister

I am flippin’ vibrating. I am so excited. This idea of a Hornet mode was stretch goal from the kickstarter, then it was going to be DLC, and people felt like it was just going to be like Richter mode in SotN. Instead, we get... ALL THIS. A whole all out sequel. I feel like getting a Team Cherry tattoo.

aaaaaaaaaaaaaaaaaaaaaaAAAAAA I’m SO EXCITED.

ALSO, we should take a moment to marvel at the miracle that is Team Cherry and Hollow Knight in this day and age. In the same week that Blizzard/Activision lays off 800 employees amidst record profits and huge signing bonuses, Team Cherry - a studio that was functionally three Aussies, including a single artist, along with a single composer, who had their family members doing voice work in the kitchen, produced Hollow Knight.

Hollow Knight, which has such tight movement, amazing aesthetic, a stellar score, and is one of the all-time-great entries into a genre that includes some of the greatest games of all time. And it retails for $15, had tons of free post-release DLC.

To top it off, the devs are super accessible and friendly with the community, chat with us in Discord and help out with speedrunning and such.

Any studio that treats it’s fans HALF as well as Team Cherry does is solid gold.

e: just to be clear, Hollow Knight is CRIMINALLY underpriced. I feel actually guilty it costs so little, for so much value.