Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

It’s one of the biggest, prettiest games of the year, so it’s a treat tonight to be able to share some of the work that went into the creation of Assassin’s Creed Odyssey.

Below you’ll find a ton of art from Odyssey’s production, from characters to environments to 3D to animation to promotional. It’s not everything from everyone who worked on the game, but it’s enough to give you a sample of how it all came together.

You’ll find links to each artist’s portfolio in their names.


Fred Rambaud

Lian

Hugo Puzzuoli

Wavenwater Michael Guimont

Jan Almqvist

Caroline Soucy

Gabriel Blain

Miguel Bouchard

Stephanie Chafe

Adrian Baluta

Maxime Lariviere

Pierre Fleau

Sabin Lalancette

Eve Berthelette

Gary Riley

David Paget

Vincent Dérozier

Vincent Gros

Sebastien Giroux

Mathieu Goulet

Ashley Sparling

Bruno Morin

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About the author

Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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