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A Very Good Interview With Persona's Shigenori Soejima

Illustration for article titled A Very Good Interview With iPersonas/i Shigenori Soejimaem/em

Shigenori Soejima is one of the great artists working in video games, and classics like Persona and Catherine just wouldn’t have been the same without his vision.

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This short documentary by Archipel is a must for fans of his stuff, going into his history with Atlus, his primary inspirations and how he approaches his art.

There’s a lot of talk about Persona and Catherine (including the upcoming Catherine: Full Body), obviously, but there’s also room for a quick section on Atlus’ next new thing, Project Re Fantasy.

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Illustration for article titled A Very Good Interview With iPersonas/i Shigenori Soejimaem/em

If this gets you in the mood for more chats on the creation of Persona 5, the same folks who put this video together also made this little film last year with series boss Katsura Hashino, who visits a number of actual locations (most of them right outside Atlus’ office!) that inspired the world of Persona 5.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

In case you’re wondering, the software he’s using is Clip Studio Paint (previously known as Manga Studio). It allows you to import 3D models and pose them for reference like you see at 5:44.

I ditched Photoshop for CSP and Affinity Photo when CC came out and haven’t looked back.

He’s also using a super old Intuos pad that fills me with nostalgia. My high school buddy had one, and I was always super jealous with my tiny, tiny Graphire 2. He never used it, and that made it worse.