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How To Beat Arkham Knight’s Trickiest Batmobile Race

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If I really hated Batman and wanted him dead, I’m not sure my first step would be to design a series of elaborate underground Batmobile races. Then again, I’m not the Riddler, so what do I know?

Early on in Arkham Knight, Batman discovers the Riddler’s latest scheme: He’s captured Catwoman, attached a bomb to her neck, and he now demands that she and Batman to survive a series of puzzle-challenges in order to disarm the bomb.

For the most part, those challenges are straightforward. You’ll have to use the Batmobile to solve an environmental head-scratcher, or maybe team up with Catwoman to complete some two-person puzzle rooms. I actually think the Riddler puzzles are fun, if a bit simplistic (some on the Kotaku staff disagree with me). One, however, is awfully annoying.

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Before you can get Catwoman’s collar to zero, you’ll have to do one final race, titled “Condamned.” The races are my least favorite type of Riddler challenge, and the third lap of that final race is tough. Specifically, the part in the gif at the top of this article.

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You have to round this bend Mario Kart-style, using your momentum to stick to a wall, dodge some barriers, and keep from sliding down into the water below. It’s not that hard on the first two laps, since you can hit a button to move the barriers out of your way. On the final lap, however, the barriers don’t move. It seems impossible at first.

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I failed it a lot of times before I finally figured out that the best approach was to switch to first-person view.

Do that, and the entire final lap becomes much easier. To take that tough corner, just steadily accelerate through it; don’t brake, don’t hit your afterburner. Nail that on your first or second try, and it’s easy to finish the race within the time limit.

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Here’s me doing a pretty solid run:

It’s a weird difficulty spike, so I figured it was worth sharing a tip on how to do it. Hope it’s helpful!