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The First 60 Seconds! Of The Nuclear Apocalypse Are The Hardest

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The nuke sirens go off and you’ve got one minute to grab your family and everything they’ll need to survive a ‘50s style fallout shelter. What do you do?

In the case of my first 60 seconds with Robot Gentleman’s 60 Seconds! for the PC, I panicked, which is not a thing one is recommended to do when the bombs start dropping. Next thing I know my family and I are trapped in a box with a goodly amount of food and water but not much else.

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On the game’s Steam page, a message of hope.

As Ted, a responsible citizen and a family man, you are faced with a slight disturbance to your happy, suburban lifestyle. THE NUCLEAR APOCALYPSE.

With only 60 seconds left to impact, guide Ted in a mad, intense and action packed dash through his house in search of his family and useful supplies. Everything will be against you - time, your very own furniture, the house that’s different every time you play and the fundamental question - what to take with you and who to leave behind?

Reaching the fallout shelter in time and alive is only the beginning. Whatever you scavenged and whoever you saved will play a vital role in your survival. Each survival story will be different, with every day surprising you with unexpected events. Will all of these stories end well? It’s up to you. Ration food and water, make best use of your supplies, face difficult choices and even venture into the wasteland.

Good luck.

Interested in how long I lasted? By day 10 father had returned from his expedition to the outside, grown horribly ill and died. On day 13 lil’ Timmy went insane and ran off into the darkness. On day 22 our daughter transformed into a mutant. One day later her mother died and she took off. The end.

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The First Five is the first five minutes of a game with light commentary. Once the five minutes are up, so am I.

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Contact the author at fahey@kotaku.com or follow him on Twitter at @bunnyspatial