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The story of Death Cargo, that mysterious horror-themed fighting game I first wrote about last week, gets stranger and stranger the more I look into it.

Since I originally said that I was supposed to receive a working copy of the game two days ago, a lot of readers have been asking why I haven't published a follow-up piece yet. I haven't because while I did indeed receive a file from Death Cargo publisher Necrostorm on Wednesday, this new file did not come in an immediately workable form.

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Rather, I was prompted to go through yet another stage of an "activation" process wherein I must wait for another code that I can punch into my computer before I can actually play the game. I still have not received the new code to begin this next and hopefully final step in the process.

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I've also begun to see reports on gaming forums from people saying they have received a playable version of Death Cargo. However, many of these forum posters also say that the game they received feels very unfinished, for lack of a better word. Because of that, I also went digging to find copies of the earlier beta versions of Death Cargo so that I can compare them to the game I ultimately receive from Necrostorm.

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In other words, seeing this story through hasn't been as easy as clicking a "start new game" button. But Fear not: another report is coming soon. Stay tuned!

And, as always, if you are a Death Cargo customer or have any information about the game or its creator Necrostorm, please reach out to me at yannick.lejacq@kotaku.com or find me on Twitter at @YannickLeJacq.