I used to make fun of Killzone, but ever since the third game (which I loved) I've been onboard. Mostly - and this may shock you coming from someone who runs a daily art feature - because of the design of the world.

Yeah, the Helghast are silly, but there are so many fantastic touches to the visual design of the Killzone world. Not only can it be surprisingly pretty, but there are a ton of dirty, practical little touches. The kind of attention to detail that can really bring a world to life. Take the guns, for example, which look like functioning guns, not an artist's space toy.


You're getting a good look at that practicality today in this gallery from Karakter, a German studio who we've featured here before (and who have experience with the Killzone series).

They worked on PS4 game Killzone: Shadowfall for over two years, from the biggest environments to the smallest details. You can see more of Karakter's work at their company site.

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!