If you took advantage of the crazy $1 Peggle sale that took place last week, congratulations. You’re not just the proud owner of one of the best casual games around. You were also part of an experiment.
https://kotaku.com/peggle-for-the-iphone-goes-cheap-5287422
See, dropping the game’s price to $1 can be seen as part-experiment, part-protest on the part of developers PopCap. As any iPhone owner will know, the device’s App Store charts are skewed heavily towards cheap, disposable apps; you’ll often see $1 games clogging them up while better, more expensive games (with lower sales) languish unseen.
Case in point: before the sale, Peggle was sitting at around #60 on the App Store game charts. And after the sale? Peggle was sitting pretty at #1, having sold “nearly as many units in those four days as they had in the 3 weeks afters the game’s launch”.
While it makes for a poignant statement on the way the App Store is structured, doesn’t it also make a good argument for pricing the game at $1 permanently?