While we’ve already taken a look at some of the concept art behind XCOM 2, a number of the game’s artists have—with the game now out—been able to share a lot more of they stuff they worked on.

They’ve dumped a ton of it in this Polycout thread, which you should check out if you want to lose the day admiring weapons, mutton chops and faces, but I’ve posted some highlights here.

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Below you’ll see 3D models, animation and texturing work done by Chris Sulzbach, Alan Denham, Marie-Michelle Pepin, Louis Ferina, Ben Leary and Daniella Zeman.

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!