Usually, XCOM 2 is a game where you battle aliens in missions, pray to god (who is probably also an alien) that your precious troops don’t get perma-killed, and purchase upgrades between missions. This mod changes that entirely.
A modder added The Predator to XCOM 2. That’s right: the game is now Aliens vs Predator. Or Aliens vs A Whole, Whole Lot of Predators. Or Aliens vs One Last Predator Who’s Panicked And Mourning His Predator Pals While Getting Strangled To Death By A Snake Monster.
Last week I posted about an XCOM 2 mod that let squadmates gain stat buffs by bonding with each other over time, ala Fire Emblem. I concluded my post with the question on everyone’s mind: “When can my XCOM 2 soldiers start smooching and get married?” The answer: now.
I have been a fan of both XCOM and Fire Emblem since I was but a wee pile of childish hope and bacteria, watching the extra-long Sacred Stones epilogue during a precious family Christmas dinner. I have dreamed of a game that includes elements of both. Thanks to mods, XCOM 2 is now that game.
Given the tone of the game, when I played through XCOM 2 I customised my soldiers with “grim realism” in mind. Those who prefer to get a little silly with their cannon fodder, though, might enjoy the game’s new Anarchy’s Children DLC, which introduces new customisation options for your troops.
XCOM 2 is getting a bunch more customization options in the “Anarchy’s Children” DLC, out March 17 for $4.99. It’ll include “over 100 new exotic customization options for your soldiers,” though if you want that kind of thing now, there are plenty of free mods to choose from. Firaxis also says they’re “preparing a…
I suppose this was inevitable.
It’s true, I’m one of those people: a save scummer. And I’m not ashamed of it.
XCOM 2 can be stressful as fuck. Thank goodness for Bob Ross and his soothing tones. Also his terrifying talent with a plasma rifle.
Supernatural crimes? Turn-based tactics? A detective main character who sounds like when he says he wants a whiskey on the rocks, he means jagged shards of gravel? Gee, Witch House, it seems an awful lot like you’re trying to get my attention.
XCOM’s finest sniper is here to save the day.
XCOM 2 is easily my favorite game of the year so far. It also has serious performance issues. It’s been two weeks since the game launched, and unfortunately, today’s update does little to alleviate them.
There’s a lot to like about the new XCOM game, but perhaps the coolest thing about it has little to do with tactics, or balance, or visuals. It’s the game’s ability to take what could have been a glorified tabletop wargame and turn it into something that creates stories.
GTFO here, Advent.
It’s a long, grisly war out there, commanders. These alien occupiers are tough bastards, and you’re gonna lose a lot of good men and women. We’re here to help you keep casualties to a minimum.
Two alien jerks are bearing down on your squad. You’ve got a rocket loaded up and ready. Now to see if you can hit them both with one shot...