Holy crap. Kotaku reader Will Turnbow and his wife made this cake for their daughter's tenth birthday, and I think it's no exaggeration to say this is the coolest thing you'll see today.
I'm sure it has something to do with the fact that lately, "Fi's Theme" from Skyward Sword has sort of become my favorite piece of Zelda music. So, I very much enjoyed this vocal performance from Laura Shigihara.
Artist Tom Kyster wanted to paint a picture of Skyward Sword's Silent Realm Guardians for a recent Zelda art show. Sadly, he missed the deadline. Happily, he finished the piece anyway and sent it over, because it's pretty damn good.
Late last year Nintendo made a gold Nunchuk, matching the golden Wii remote for The Legend of Zelda: Skyward Sword, available for Club Nintendo members in Japan. The company's now decided that North American members can pick up one, too.
My wallet is open. Just, seriously, just take my money—just the ¥3,800 (US$48) necessary to buy this Legend of Zelda Link figure.
Some folks loved the latest Legend of Zelda game but weren't fond of The Elder Scrolls V: Skyrim. Others turned up their noses at Skyward Sword but embraced Bethesda's latest wholeheartedly. Somehow commenter Sloopydrew found himself disappointed with both games. In today's Speak Up on Kotaku we try to determine what…
Let's imagine, for a moment, that 2011 Wii game The Legend of Zelda: Skyward Sword had been released a little earlier. Early enough to have wound up on the Game Boy.
Over at website GlitterBerri, they've scanned and translated the first ten pages of the The Legend of Zelda: Skyward Sword Japanese manga.
Leave it to Zelda fans to fix the Zelda timeline. And leave it to Zelda fans to undertake yet another laborious task: translating the in-game lingo.
The Legend of Zelda: Skyward Sword is perhaps the most compelling argument yet for "Video Game as Concert Piece." As a game, it is a smartly designed interlocking series of puzzles, an ever-more-complex world filled with hidden secrets and challenging combat that unfolds with a uniquely Zelda-y sense of joyous…
Welcome to the Kotaku Game Club! Today will be our third meeting to discuss The Legend of Zelda: Skyward Sword.
We've written before about the nasty bug that will break Nintendo's latest Legend of Zelda game and Nintendo's plans to address it. Gamasutra reported earlier today that Nintendo opened up a special "Legend of Zelda Data Restoration Channel" to deliver the patch that would fix the problem for Skyward Sword users.
The Legend of Zelda: Skyward Sword is my one of my favorite games released in 2011. Here's why I hate it.
Hey! Listen! Kotaku Game Club is discussing the second quarter of Legend of Zelda: Skyward Sword tomorrow! You should come too! We'll be here at 4pm Eastern.
Nintendo released a golden Wii Remote for The Legend of Zelda: Skyward Sword. Yet, Skyward Sword isn't only played with a Wii Remote. It's played with a Nunchuk.
Because, from the sound of it, Nintendo totally loves them. While developing The Legend of Zelda: Skyward Sword, Nintendo's Eiji Aonuma thought about ditching the Wii Motion Plus controls. Now, he wouldn't have it any other way.
Howdy, folks. Welcome to the Kotaku Game Club's first discussion of The Legend of Zelda: Skyward SwordWe're going to talk about the start of the game through the Earth Shrine (the volcano dungeon).
The man in charge of the Zelda series at Nintendo says he's ready to make big changes in the series. He's not guaranteeing them, but in an interview in the new issue of Game Informer magazine, Eiji Aonuma says the time for big changes may finally have come.