ICO, a game that is as barren as they come, offers a small piece of solace when you reach a save point and a piece of music called Heal kicks in.
The opening cinematic ends as the camera transitions into live gameplay, and I’m given control for the first time. Moving Wander around is a joy, both in execution and for the fact that there’s no particular rush or threat as I prepare myself for this world and its as-yet unseen battles. The shrine is empty, save for…
The sixteen gigantic creatures in Shadow of the Colossus are some of the most memorable enemies in all of video games. There originally was supposed to be more, though, and a new video made by a super-fan speculates on where those colossi would have lived.
Shadow of the Colossus first came out in 2005. Since then, millions of people have played the beloved PS2 game, driven by its lonesome charm, moved by its mysterious ending. But one man never stopped playing, as a result, he's found stuff that the game's creators never intended anyone to see.
Honest! They're really gonna do it this time! Maybe.
Sony's press conference came and went last night, filled with pregnant pauses. None of those silences gave birth to any news about The Last Guardian, making it five years of barely suppressed longing. High time, then, for me to think about where I'm going to put this game in my heart, whenever it comes out. Do I still…
With artist AndyDaRoo on the pens and NormalColossus on research duty, we now have this striking image showing the scale of every colossus from Team Ico's classic Shadow of the Colossus.
It's in there with a few other demos for Sony's beloved PS2 console. I spotted this on my way into the office this morning and gave the homeless person a dollar.
The Last Guardian IS in production. Though the game was absent from this year's E3, that's what we've been repeatedly assured of by Sony reps. Well, front man Fumito Ueda, creator of PS2 classics ICO and Shadow of the Colossus, stepped out from behind the curtain to reiterate that fact, but with a little caveat.
The Last Guardian, from the same team that brought us Ico and Shadow of the Colossus, has sadly been MIA for months now following repeated delays and the departure from Sony of some of its key developers.
While this looks like an expensive statue based on 2004 classic Shadow of the Colossus, it's a little bit more than that. Well, OK, it does work as a statue, but its more practical use is that it's an external hard drive.
The question whether video games are art has been bothering gamers, journalists and critics alike for a long while. Proponents might say that art is subjective, that anything capable of eliciting a deep emotional response could be considered art. Then, perhaps, there is no greater argument for calling video games art…
Fumito Ueda, the driving force behind both Ico and Shadow of the Colossus, has confirmed that he is no longer employed at Sony.
The Last Guardian creator Fumito Ueda took to Twitter earlier today to reassure fans that he is still hard at work on his game.
The man behind beloved games Ico and Shadow of the Colossus, and one of the lead developers of upcoming spiritual sequel The Last Guardian no longer works at Sony, according to a rumor reported by Eurogamer today.
Forget the woeful American cover for a minute, and instead let's focus on the Japanese and European box art for PS2 classic Ico. It's as memorable for many as the game itself, with its bold art style and rich colours.
They're some of the most memorable opponents/victims in all of gaming, but the Colossi in Shadow of the Colossus don't actually have official names. All this time you've been calling them "sword guy" and "flying thing" (or things presumed to be more official), but turns out those aren't canon.