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Super Meat Boy Would Be a Bad Movie, but Its Pitch Meeting is Gold

When the creators of Super Meat Boy were approached by a Hollywood guy who said their game would make for a great movie, they thought they smelled a scam. Who knows what the script-shopper really had in mind, but being clowned for nearly an hour in a Skype conference (audio above) probably wasn't a goal. » 7/30/13 7:30pm 7/30/13 7:30pm

It's Not A Glitch. It's A Feature. It's Art. It's Beautiful.

We lacked a campfire, but that didn't stop us from telling tall tales about the incredible—but completely true, I swear!—things that happened to us while we played our favorite games. Forget about title recommendations, or stories of overcoming difficult challenges. That impressed nobody at recess. The gold was in… » 8/10/12 6:00pm 8/10/12 6:00pm

Video Games are the New Best Way to Make a Living Composing Music

You may have heard that it's tough to make a living as a musician. You heard right! It's a tough world out there, and very few people get paid a good living to make music. But while it may seem daunting from the outside, there is actually a greater demand for music than ever—there is more media created each day than… » 2/23/12 8:00pm 2/23/12 8:00pm

Multi-Touch Not Worth the Hassle with this Meat Boy Clone

It was independent games development's darling of 2010, and all who dared cross it risked the righteous anger of its creators and fans. But badass platformer Super Meat Boy still is not available on mobile gaming's No. 1 platform. And I don't think it's because one of its creators got into a pissing contest with Apple. » 12/23/11 9:30am 12/23/11 9:30am

Get 20% More Evil in Today's Free The Binding of Isaac Update

Edmund McMillen's The Binding of Isaac managed to be one of the creepiest, most f-ed up games come out in quite some time. So, it's especially fitting that the co-creator of Super Meat Boy's offering a sizable update on All Hallow's Eve for his action-RPG shooter. Here's what the update adds, from McMillen's blog: » 10/31/11 11:30am 10/31/11 11:30am

Super Meat Boy Creators Went Through Hell To Get Their Game Done, Felt…

You thought playing Super Meat Boy was hard? Because making the notoriously difficult indie platformer sounds like pure hell, according to a Super Meat Boy post mortem that lays out what went right (fun design environment, Steam) and what went wrong (financial drain, Xbox Live Arcade). » 4/01/11 9:00pm 4/01/11 9:00pm