Steel Battalion, for those who have never seen its wonder, was an old Xbox game from Capcom that’s famous for the absurdly large and expensive controller it shipped with. Something reader Dave obviously felt wasn’t absurdly large enough.
Few games understand the true meaning of being a bro. Being a bro is more than being a burly man in a group of burly men who shoot at anything that moves. The concept of "bro" reaches beyond polo-wearing frat boys double fisting red plastic cups.
Kirk Hamilton, the Kotaku features editor, appeared with Anthony Carboni on revision3's New Challenger to discuss the shambling pile of fail that is Steel Battalion: Heavy Armor, why scathing reviews differed so much from optimistic previews, and what this means for core games development on Kinect. The segment is…
In 2002 Capcom released Steel Battalion for the Xbox, a mech game so complex it was bundled for $200 with a massive proprietary controller. It didn't sell particularly well, but Capcom didn't let that stop them from creating a sequel that will probably sell worse.
Maybe you're thinking to yourself, "Geez, Evan, you sure made Steel Battalion sound like a terrible experience in your review today." Damn right I did and deservedly so, might I add. And it wasn't just me. Over at Polygon, Justin McElroy rounds up a few other game critics who related just how unplayable this Kinect…
I used to have one of the hugely impractical, super-expensive controllers for the original Steel Battalion. It went MIA somewhere during the various moves of my adult life, but before it did, I remember that I broke it out in all its glory maybe one or two times. I never got very far in the original game but I…
We've been subjected to some bad Kinect games this past year and a half. Maybe it's time for a really good one? I'm stepping on board the fully-mechanized Steel Battalion: Heavy Armor bandwagon, because here is a Kinect game that looks fun and—this is key—appears to use the Kinect sensor sparingly.
I've yet to see a trailer for Capcom's Kinect-and-controller Steel Battalion: Heavy Armor that didn't impress me. I've even seen people play this game and it doesn't look dopey (it seems that you don't use the Kinect all that much.)
After I played Steel Battalion: Heavy Armor last month at Microsoft's spring showcase, I called it the hardest-core Kinect game yet.
Holy crap, this tank is taking fire from all sides, I can't see anything, I need to vent out the smoke but one of my crew members just got shot and we can't stay still for too long or enemy soldiers will climb in and kill us, and I can't reach the vent button, and the window just cracked, so now I'm flying blind,…
As Brian Ashcraft reported during the Tokyo Game Show in September, Steel Battalion: Heavy Armor foregoes the pricey, complicated controller of the original game in favor of a slightly less convoluted control scheme that uses Microsoft's Kinect and a real gamepad.
Capcom is bringing Steel Battalion to Kinect, minus the enormous controller. In its place, Steel Battalion: Heavy Armor uses a combination of Kinect controls and the Xbox controller.
The original Steel Battalion is remembered for two things: It was an Xbox exclusive, and it had a batty controller.
Capcom's Steel Battalion: Heavy Armor for the Kinect paints a grim picture of a future U.S. blasted back to the Industrial Age and plunged into war. These striking images tell the story of the brave men fighting for our future freedom.
Take a look at the debut trailer for Steel Battalion: Heavy Armor, coming to you from Gamescom in Germany. New details are hitting as I write this as well, so refresh this for an update.