A Postmortem—or an Autopsy—on Steel Battalion's Failures

Kirk Hamilton, the Kotaku features editor, appeared with Anthony Carboni on revision3's New Challenger to discuss the shambling pile of fail that is Steel Battalion: Heavy Armor, why scathing reviews differed so much from optimistic previews, and what this means for core games development on Kinect. The segment is… » 6/24/12 2:00pm 6/24/12 2:00pm

This is Why Everyone Was Hating on Steel Battalion Today

Maybe you're thinking to yourself, "Geez, Evan, you sure made Steel Battalion sound like a terrible experience in your review today." Damn right I did and deservedly so, might I add. And it wasn't just me. Over at Polygon, Justin McElroy rounds up a few other game critics who related just how unplayable this Kinect… » 6/19/12 9:30pm 6/19/12 9:30pm

Steel Battalion: Heavy Armor: The Kotaku Review

I used to have one of the hugely impractical, super-expensive controllers for the original Steel Battalion. It went MIA somewhere during the various moves of my adult life, but before it did, I remember that I broke it out in all its glory maybe one or two times. I never got very far in the original game but I… » 6/19/12 11:00am 6/19/12 11:00am

We Need More Kinect Games Like Steel Battalion: Heavy Armor, Please.

We've been subjected to some bad Kinect games this past year and a half. Maybe it's time for a really good one? I'm stepping on board the fully-mechanized Steel Battalion: Heavy Armor bandwagon, because here is a Kinect game that looks fun and—this is key—appears to use the Kinect sensor sparingly. » 4/10/12 8:00pm 4/10/12 8:00pm

Steel Battalion: Heavy Armor Is The Hardest-Core Kinect Game Yet

Holy crap, this tank is taking fire from all sides, I can't see anything, I need to vent out the smoke but one of my crew members just got shot and we can't stay still for too long or enemy soldiers will climb in and kill us, and I can't reach the vent button, and the window just cracked, so now I'm flying blind,… » 3/05/12 2:00pm 3/05/12 2:00pm