Last week at E3, I got to play multiple rounds of Call of Duty: WWII’s multiplayer. While the core experience feels similar to previous games, a focus on presentation and a new story-based mode made things much more interesting than recent entries in the series.
Call of Duty: WWII multiplayer will have women in it, confirmed Sledgehammer’s Michael Condrey. Women soldiers were first introduced to the series in Ghosts’ multiplayer mode. Making up approximately half of humanity, women played a big part in World War II, but some fans are already concerned about the game’s…
Eurogamer sources have confirmed that a series of images leaked last week via YouTube are referencing this year’s entry in the long-running series, Call of Duty: WWII.
Call of Duty's first downloadable content has hit the Xbox One today, bringing with it some maps the competitive folks should enjoy and a chance to soak in the sound bytes of four prominent actors while shooting mechanically-pulled zombies. That's my jam.
In a fireside chat over the weekend, Sledgehammer Games' studio head Michael Condrey discussed ongoing matchmaking optimization for Call of Duty: Advanced Warfare and cracking down on players who spend entire matches sitting in a corner killing themselves.
Just in time for the day after Christmas, Advanced Warfare has added a new team-based multiplayer mode that's all sniper rifle action, all the time. You can start playing right now— provided you can get online, of course.
It may look like something straight out of Dragon Age: Inquisition, but this is a very special set of armor only the top 100 players in Advanced Warfare shall receive.
Call of Duty: Advanced Warfare's campaign mode is entertaining enough, as long as you can turn off your brain for a few hours. Leave it on and you'll trip over the gaping plot holes every couple of seconds.
What's the point of having all sorts of advanced tech and weaponry if it doesn't look good? Thankfully, regardless of what platform you're playing the new Call of Duty on, the game looks pretty great.
"Hold X to review Call of Duty: Advanced Warfare." If only it were that simple.
Look, PC gamers are never truly satisfied. Being a series whose bread is buttered on console, Call of Duty's PC versions have rarely been the best examples of what the platform can do. But this year's edition has folks a little more upset than usual.
Along with the return of players-versus-bot multiplayer, Advanced Warfare introduces the wonderful Combat Readiness Program, a mode where people who really suck at Call of Duty multiplayer can anonymously feel better about themselves.
How is Kevin Spacey's performance in his big video game debut? That all depends on which of the three versions of Spacey Call of Duty: Advanced Warfare's campaign is serving up at the time.
Our yearly installment of Call of Duty is upon us, and while I'm taking a couple of days to play Advanced Warfare's multiplayer the way it was intended before posting my review, I have conquered campaign mode, and learned so much in the process.
In the early moments of Call of Duty: Advanced Warfare's campaign mode, the player is given a choice — press or hold a button to pay their respects to a fallen comrade, or just sit there awkwardly watching the screen until they get bored and wander off. Not much of a choice, really.
Courtesy of an email today from GameStop, zombies will be returning in Call of Duty: Advanced Warfare's downloadable content packs. Update: Activision has clarified that the $50 seasons pass will not be required to play Sledgehammer's version of zombie mode.
"What you're seeing is Advanced Warfare," says Kevin Spacey's Jonathan Irons at the start of this official gameplay launch trailer for November 3's installment of the Call of Duty series. Well, there you go then.
For a few years now, new Call of Duty games have been met with cynical weariness. There's this feeling that, despite yearly iterations, the franchise hasn't actually changed much.
Hoverbikes. Super-jumps. Lots of neon. The next installment in Activision's blockbuster FPS series is the most future-y one yet. Get ready for a lot of fancy screens and overlays!
Activision is shifting Call of Duty development to a three-year cycle; this year belongs to Sledgehammer Games. Activision announced the shift during its 4th quarter 2013 financial call this afternoon, says the extended cycle would allow developers to focus on development and downloadable content creation.