Jake Kazdal has had one hell of a career. He's been a Nintendo Gameplay Counselor. Made N64 games. Worked on both Rez and Space Channel 5. Made Skulls Of The Shogun. Edge has a great story on his journey from artist to developer that you really should read.
After spending most of the year as a Windows Phone 8 exclusive, the mobile version of 17-Bit's wonderful little turn-based strategy game finally makes the jump to iOS, and damn if it doesn't look gorgeous there.
The common, popular narrative is that companies like Microsoft are eeeeevil. All they want is money! Or something like that. Maybe it's not so clear-cut?
To the disappointment of many, the PC version of 17-BIT's weird and enjoyable RTS Skulls of the Shogun was tethered to Windows 8 upon release. If you wanted to play it on PC, you'd have to upgrade your OS. No one wanted to do that. Thankfully, the game's finally breaking free.
What does it take to unseat Angry Birds from the top of the Windows Phone game charts? How about something smart, sexy and exclusive? Skulls of the Shogun's stylish real-time strategy cuts a wide swath through this week's top ten list.
I want to tell you that Skulls of the Shogun is excellent.
Children die. I promise that isn't as horrible as it sounds.
If you've got a device with a Microsoft logo on it, you'll be able to play 17-Bit's action/strategy title, Skulls of the Shogun. The long-brewing game—playable on Xbox 360, PC, Surface and Windows Phone, complete with asynchronous turns—will be out at the end of the month. Come for the great music and fun…
The next big game from Microsoft will let you earn Achievement points on your phone. And your Xbox 360. And even your Microsoft Surface. And it's not a shooter.
It was only recently that I learned how cool it can be to have a game work on multiple platforms. Playing Metal Gear HD Collection on both Vita and PS3 is remarkably cool, and points to a future where we can fit games more easily into our everyday lives.
Giant AAA games tend to dominate the discourse during E3 week. But sometimes it's only the indie-developed titles that give you the buzz you're looking for. Say you're a fan of great animation, Wu-Tang style hip-hop-inflected feudal Japanese soundtracks and turn-based strategy. Nothing shown at Microsoft's de-press…
Every time I write about Skulls of the Shogun, I use the same buzzwords: "Advance Wars." "Wu-Tang Clan." It's one of the most stylish turn-based strategy games on the horizon. And it plays really well.
Jake Kazdal did not go to work on Thursday expecting a water main to break over his head—or whatever it was that sent water cascading into his offices while his team was working on their video game.
Artist Jake Kazdal has been working in the video game industry for around 15 years now, for companies like Electronic Arts, Zombie VR and Big Boss.
Some people have called Skulls of the Shogun the best strategy game of E3. I've called it a "Wu-Tang Advance Wars." Let's here how the game's lead creator, Jake Kazdal, describes the game in this exclusive developer documentary provided to Kotaku by Kazdal and his crew.
Angelenos, Santa Monicans and sundry Southern Californians, if you'd like to play some video games outside this weekend, join us for Giant Robot's "Game Night 5" in Los Angeles on Saturday night to get your hands on future indie hits Skullgirls and Skulls of the Shogun.
It helps if you can hear the soundtrack. It helps if you loved Advance Wars. It might even help if you liked listening to the Wu-Tang Clan or watched Kill Bill a decade ago and developed a love for an old martial arts movie like Shogun Assassin.
When indie developer Jake Kazdal told me his studio's game, the still in development Skulls of the Shogun, was heavily inspired by his love of Nintendo's Advance Wars series, I was already on the hook.