The opening cinematic ends as the camera transitions into live gameplay, and I’m given control for the first time. Moving Wander around is a joy, both in execution and for the fact that there’s no particular rush or threat as I prepare myself for this world and its as-yet unseen battles. The shrine is empty, save for…
A bleak landscape, battles against massive enemies which you can climb over...Prey for the Gods is as Shadow of the Colossus as you can get without actually playing Shadow of the Colossus.
The sixteen gigantic creatures in Shadow of the Colossus are some of the most memorable enemies in all of video games. There originally was supposed to be more, though, and a new video made by a super-fan speculates on where those colossi would have lived.
Yup, that’s a real horse.
We’re back with another collection of excellent games writing. Can you think of two games to talk about that more wildly different than Shadow of the Colossus and Battlefield Hardline?
Shadow of the Colossus first came out in 2005. Since then, millions of people have played the beloved PS2 game, driven by its lonesome charm, moved by its mysterious ending. But one man never stopped playing, as a result, he's found stuff that the game's creators never intended anyone to see.
Honest! They're really gonna do it this time! Maybe.
Titan Souls might be a little too on the nose as a name, but when your biggest influences appear to be Shadow of the Colossus and Dark Souls, you may as well wear them proudly.
Violence in games can be great—not to mention really powerful, as we recently discussed. What about the other side of the coin, though? The moments (or even entire games) when bloodshed stops and everyone shows their true colors? Let's sit back, get all deep, and talk about those.
With artist AndyDaRoo on the pens and NormalColossus on research duty, we now have this striking image showing the scale of every colossus from Team Ico's classic Shadow of the Colossus.
It's in there with a few other demos for Sony's beloved PS2 console. I spotted this on my way into the office this morning and gave the homeless person a dollar.
Bet you'll never guess what July's best-selling PSN game was. Spoilers: Shadow of the Colossus.
Reader Kenneth Eaton likes Shadow of the Colossus and likes the films of Studio Ghibli. Put 'em together and you get this, which I would watch a million times over, if only it actually existed.
This is awe-inspiring: what happens when players are hell-bent on finding a secret which may not even exist? Eurogamer has a piece on Shadow of the Colossus and players who hoped they could find its 'last big secret'. Definitely worth a read.
You don't necessarily need noisy, crowded cities to make a section of a game exciting. Uninhabited wastelands, post-apocalyptic worlds, a sea of sand dunes, vast grasslands... These can all be strikingly beautiful places, and capable of telling enticing stories.
One would think, that horseback riding as a feature in video games would appear most of the time in wild west-themed titles, with lots of riding and gunning. But browsing through Japanese games, it quickly becomes clear that it's not the case.
Godzilla and his atomic breath are one of the most recognizable metaphors for the atomic bombings of WWII—and they're also icons of Japanese pop culture. With a steady supply of Kaiju movies, giant monsters nestled themselves comfortably in video games, creating a huge library of monster mayhem-based titles. We have…