It was Nietzsche that wrote, "What does not kill me makes me stronger". In reality, that's regularly true. When it comes to videogames, it really depends on how you are about to be killed. In some cases, dying is part of the learning process. In other games, your demise will only result in a minor punishment, or have…
What wondrous timing! Just as a new, mech-free game mode is announced for Titanfall, we get a statue that's 75 percent pilot, 25 percent debris and zero percent giant killer robot.
Titanfall's latest update will add a new mode that gives players the option of fighting without those pesky giant robots getting in the way.
Sure would be useful if the giant robots in Respawn's hit game could pick you up and throw you at enemies, right?
Titanfall has been out for a little while now, and it's settled into a normal rhythm for an online shooter. There are some new maps, some new modes, and a lot of people who have gotten very good at it. But the question remains: How many people who were playing in March are still playing now?
Titanfall's getting three new maps with its next DLC pack. Called Frontier's Edge, the add-on costs $10 as a standalone. There's no date given as to when it'll be hitting Xbox One, PC and Xbox 360.
Via EA UK, here's the first trailer for Titanfall's "Expedition" downloadable content, which is slated for release this month on Xbox One and PC. (The 360 version won't be out until June.)
Here's the topdown view of one of the maps that's coming soon to Titanfall as part of a DLC map pack called Expedition. This one's called War Games, designed after the tutorial mission simulator from the game.
Before Titanfall was Titanfall, the mech-heavy shooter went through years of development hell. Crippled by a complicated lawsuit back in 2010, the folks behind the newly-formed studio Respawn Entertainment worried for a long time that they might never actually make a game.
It's a general rule that most constantly-connnected competitive shooters will evolve and change a whole lot in their lifetimes. Titanfall's the newest king of the hill in FPSland and the hit game is no exception. There's a new patch inbound for the hit game and it's reconfiguring a lot of stuff. Among other things,…
I'll admit it: I assumed that the Xbox 360 version of Titanfall would be hot garbage, especially once we found out that Respawn—the studio behind the PC and Xbox One versions—hadn't actually made it.
I think I know what my favorite moment in Titanfall is.
When K'nex Brands first announced its upcoming Titanfall line of building toys at Toy Fair earlier this year, I was unimpressed. Now that I've spent several days playing the game, I must have all of them right now.
It's Titanfall day, people. Are you prepared for a parkour-filled, multiplayer-only, first-person shooter experience? We've been playing for days and have a few tips on how to best take advantage of all its neat features.
Usually, you have to wait months, years or decades before someone decides to pour blood, sweat and tears to make a filmed adaptation of a video game. Not with Titanfall. Work's already underway on an effect-heavy series set in the world of Respawn's mech-happy future. Looks pretty damn spiffy, if you ask me.
Titanfall is a multiplayer-based first-person shooter. With giant metallic Titans you can use to punch other giant metallic Titans. So who would've thought you'd stumble onto one of these? Spoilers ahead.
A website has appeared promising a collaboration between Respawn Entertainment and FX house Playfight on "live-action epic" Titanfall content.
Folks who have managed to snag Titanfall early from retailers are saying players who grab Xbox One disc copies of the anticipated online title this week will need to download a relatively manageable 840mb patch before they can play it.
Maybe the hot, sweaty memories of Titanfall beta have evaporated from your brain and you're trying to remember what it all felt like. Watch this gameplay trailer to whet your appetite for Respawn's wall-run/jetpack/giant mech extravaganza.