Awww, a part of me kind of wanted it to be on a disc.
It's Resident Evil so price doesn't really matter much to me, and I was looking forward to going through the game again and getting all the trophies again with motion controls.
Now I'm just gonna pop it in for a few more sittings until I do everything possible with the new mission, and maybe run through the story mode once with motion controls.
Here's to hoping they give us a bit more with this, like more weapons/characters/mercenaries levels. #residentevil5
Very good decision on behalf of Capcom to deliver it digitally. This way, I'll probably pick it up. If it was a completely different purchase/dics then I wouldn't dream of buying it. #residentevil5
@bass28: In an ideal world, it would be great if they released it on both a seperate disc as well as DLC. But in the end. Considering logistics and costs etc, the DLC option is probably the best one. #residentevil5
I was holding off on buying the PC version after hearing that a better one might be along shortly. This makes my purchase much more likely. #residentevil5
And this couldnt be done wit SF4 because? I know alot of people have claimed that the "immense" changes being added to SSF4, ie 6 new characters and a "better" online experience, couldnt be done as DLC. I submit this and Burnout Paradise as proof that idea is bunk. #residentevil5
@Modus_Operandi: Because DLC that changes the way the game plays isn't usually DLC. Most patches don't even do that, unless it's to correct something erroneous or update the core files. Numerous gameplay system and online mode changes does not a DLC make.
And RE5 Alternate IS DLC. It's an added chapter with tacked-on motion controls for PS3. Unless you heard somewhere that they're redesigning the inventory system, the way weapons fire, and the movement scheme...
@Modus_Operandi: It is up to the developer whether to build in support for patches into the game and how extensive that support is. Whether out of simply not forward thinking, lack of effort, or most probably;the publisher making sure that support isnt there so a disc release is the only possible outcome, it is likely that SF4 cant be patched so extensively #residentevil5
@Accordion: Bingo. Capcom wasn't sure the original SFIV would sell (the arcade being their primary fighting game demographic), and had no market strategy to develop an update, so there was no patchable program core. #residentevil5
@XINVADER: I assume that was their answer to 'Oh and there is something odd about that picture. Something just sticks out in my mind, not sure what...'
Just saying something else completely unrelated that wasn't 'boobs'. A very subtle joke, you might say. =p
The problem for me is the DLC theyre offering is just stupid.
Costumes? Come on, thats not worth 4 bucks to me. They could have at least offered much more costumes per character. And the one thing that should have been DLC, Super Street Fighter IV, is being released as a new game.
And of course, RE5. Multiplayer should have been budgeted. I dont dig their cheap excuse. #capcom
Honestly, I think Capcom has one of the best DLC stratagies so far.
Is it really surprising that part of there strategy would be listed as "develop DLC" OMGWTFBBQ?!
The best part of what Capcom does, is they keep DLC as addintional content. Stuff that is not required for the full ratial relase.
With both RE5 and SFIV the dlc dosent really add or subtract anything from the retail release. If I want more costumes, I have that choice. But if I don't buy them I'm not missing out. Now allot of people argue that the costumes where in arcades, thus should have been in the retail version. But at the same time you also have to consider that the costumes could have very well been developed as DLC that was thrown into the arcade as "bonus content". And considering the arcade unit is worth close to 30k, I would see a stronger argument saying SFIV should have retailed for 360/PS3 for over 1k, then arguing the costumes should have been free.
Same goes with RE5. You can't argue that the vs mode is anything but an "extra feature". And you couldn't argue it was anywhere close to necessary for the retail. So is it that surprising that during development they decided to start work on a vs mode for people that would be interested, as a separate project for DLC?
I just think there are business that have offered much worse DLC then Capcom. Such as the practices that Halo/Call of Duty/etc. take. Where they put out "addons" such as map-packs, that become a requirement if you want to continue to play online, and have the same options. #capcom
@fiffer86: It really depends on which way you look at it. If I'm feeling particularly sassy I can say these are just cheap cash grabs of unlockables that would've been there if these games had been released last generation, and I would've been partially correct. If I'm feeling particularly forgiving I can say these are just extras and it's better to have DLC extras than substantial content withheld from you, and I would've also been partially correct.
My opinion on this type of thing changes every day and swivels between one and the other. On one hand I'm grateful that I can go online on SFIV (though unfortunately I don't have it yet _) and not be treated with playing only half the current online gamers because they're playing with some addon content that I haven't bought. On the other hand, I feel uneasy having developers remove things like costumes from the game and making them DLC. It's a pickle, I tell ya! #capcom
I just called that Capcom has shady DLC practices, and that they are out to nickel and dime the consumer as much as possible. It's a condemnation of a new SF that has to be purchased a year later, the $20 costume pack for SF IV, and the inevitable DLC for SSF IV.
I'm calling that Capcom is out to rip you off as long as people defend them and support their shady "DLC/one year later 0.5 sequel," model.
@Shinta: Correction: the combined costume pack was 12.50 USD, not 20 bucks. Each of the packs was 4 dollars separately. But if you bought them all separately, you deserve to have all your points snatched away from game developers anyway.
And this has been stated before, but the costume pack money went toward funding the CE upgrade (which was awesome). I didn't buy this costume pack, but I like it that others thought they were necessary for gameplay! :) Even if they lied about that, It's not like everyone spent (or was required to spend) all that unnecessary money on those unnecessary outfits.
@mintycrys is HOT for Bayonetta: I'm pretty sure the $12.50 for all of them bundle wasn't available right away. Also, the costumes and the CE pack were released at the same time, so no, it didn't pay for it.
"The five alternate costume packs will be sold by theme for 320 Microsoft Points on the 360 or $4 on the Playstation 3 and will be released over the course of a month.
• 2/17 – Brawler Pack DLC Pack will include alternate costumes for: Zangeif, E.Honda, Rufus, El Furete, and Abel.
• 2/24 – Femme Fatale Pack will include alternate costumes for: Chun-Li, Cammy, Sakura, Rose, and C.Viper.
• 3/3/09 – Shoruken Pack will include alternate costumes for: Ryu, Ken, Akuma, Gouken, and Dan.
• 3/10/09 – Shadowloo Pack will include alternate costumes for: Seth, M.Bison, Sagat, Balrog, and Vega.
• 3/17/09 – Classic Pack will include alternate costumes for: Guile, Dhalsim, Fei-Long, Blanka, and Gen."
@Shinta: And smart consumers don't buy right away. They wait for better deals to come around. Besides, when these costume packs came out, it was already known that following the individual releases, they were going to offer bundle pricing (IGN: Street Fighter IV DLC Detailed). People who wanted all the costume packs waited until the bundle was up for purchase. The individual packs were for people who only use one or two characters.
Again, it's not like the costume packs added anything to the game, like the Championship Edition DLC, which did add to the game, and was free, to boot!
And no, Championship Mode was not released at the same time as the costume packs. The last costume pack was released on March 17 in America, and the Championship Mode add-on went live on April 24.
@mintycrys is HOT for Bayonetta: As far as I can tell, you're advocating a $7.50 tax on gamers who are stupid. It's a bold initiative, and would certainly get the companies more money, but it just seems unfair and regressive. Usually stupid people have enough problems. #capcom
PC is still waiting for the SF4 DLC. Albeit, we DONT need them due to texture editing but i'd like to swap between costumes in-game instead of swapping texture files each time i want to use another costume. #capcom
@TheZen: If more people had purchased the game for PC, you might've gotten it :(
PC sales were pretty terrible. You guys might not even get SSFIV.
Besides, you guys can MAKE your own costumes, and there was only one costume er character available in the official DLC. Only a few of them were any good, too. #capcom
@mintycrys is HOT for Bayonetta:
it wouldn't have sold well regardless, fighting games on PC usually don't have a huge market unless you have a good controller on the ready. My shitty one is good for playing emulators but not anything like the ps3 controller... I tried SF4 on PC and deleted a few hours later, that's how wack it could be. I still think it sucks that they charge console gamers that much for DLC, I mean cmon... its a texture, changing it takes like no time at all if the design is already done. #capcom
@anduin1: Fighting games do well on PC...in Japan. There's a small but dedicated market here for PC fighters in America, as the last ten years have seen excellent fighters such as The Queen of Heart, Eternal Fighter Zero, Melty Blood and its various iterations, Big Bang Beat, Akatsuki Blitzkampf (not so much this one), Million Knights Vermilion, and Vanguard Princess, and PC games are region-free. Also, PC has a better selection of third-party controllers to choose from, so if you're looking for a decent gamepad, there are many great places to start. #capcom
@mintycrys is HOT for Bayonetta:
wow I consider myself a big PC gamer but Ive never heard of any of those games . guess I'm biased to NA and European releases #capcom
Good for them. They've found a market, and are exploiting it. There are people willing to pay for this shit, so, as in all things, there are people trying to get paid for it. #capcom
I'll buy DLC if it ISN'T ON THE DISC.
If I own the disc, I'm not paying again just to use content on that disc.
Fuck off with that, Capcom.
Downloadable content is content you download, not content you already have and just pay to unlock. #capcom
@AtticusSP: That still doesn't save you from Developers that leave things out of the disc on purpose just so that it is sold separately afterwards. Even if the content is done before the game is actually printed. #capcom
Edited by Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! at 10/30/09 2:33 PM
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was starred
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was unstarred
This is why I don't buy games right when they come out. Just like how Fallout and Fable are coming out with a GOTY edition, other games might re-release in similar fashion. I don't like paying for "unfinished" games.
@bochoy: The DLC for Fallout and Fable were legitimate DLC -- add-ons developed outside the primary game's cycle which notably extended the game. You cannot possibly compare something like the Broken Steel DLC and say it's one and the same as Capcom getting you to pay $20 for alternate costumes already on the disc.
God damn you, Capcom. SSFIV "lower than retail," my butt. #capcom
DLC is such a double edged sword. Many poeple will think it's a good idea because it gives someone the option to extend the game, but others will say it should have been included with the retail copy.
Personally I think it's fine, but some dlc is definitely too expensive. Now, if this is Microsoft's or Sony's doing that dlc is so much it doesn't make it any better, but if is the game developers/producers than it's like their milking their fans, which I find atrocious.
$4 for 5 alt costumes is one example of not worth the money... #capcom
@Pyro Jack Frost: Same here. I got no problem with DLC. Even stuff like the alt costumes, I thought that was a bogus deal too, but didn't much care. I just didn't buy it.
I do understand the arguments of 'it should've been on the disc!' with games though, especially stuff that might've been free in the past. Its a tricky situation like you said, getting DLC out relatively quickly to the release of your game can keep its sales going but has the possibility of alienating some fans who think it should've been included no matter what. #capcom
@Pyro Jack Frost: As long as it's a "mini-addon", like e.g. the Fallout 3 DLCs and GTA IV Episodes I'm fine with it. And I really like the way Tripwire's handling the stuff (real content updates for free, optional costumes for less then 2EUR).
But I agree, those SFIV costumes are way too expensive. Anyway I'd like to see the additional episode from the RE5 DC coming as a DLC, as long as the prize is reasonable. #capcom
I just think that the characters and balance where there in the first place....and then they just took it out to make more monies. smart marketing on their part tbh. #capcom
11/10/09
It's Resident Evil so price doesn't really matter much to me, and I was looking forward to going through the game again and getting all the trophies again with motion controls.
Now I'm just gonna pop it in for a few more sittings until I do everything possible with the new mission, and maybe run through the story mode once with motion controls.
Here's to hoping they give us a bit more with this, like more weapons/characters/mercenaries levels. #residentevil5
11/10/09
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And RE5 Alternate IS DLC. It's an added chapter with tacked-on motion controls for PS3. Unless you heard somewhere that they're redesigning the inventory system, the way weapons fire, and the movement scheme...
11/10/09
11/10/09
11/10/09
Oh and there is something odd about that picture. Something just sticks out in my mind, not sure what... #residentevil5
11/10/09
11/10/09
11/10/09
11/10/09
Just saying something else completely unrelated that wasn't 'boobs'. A very subtle joke, you might say. =p
11/10/09
Yeah being awake for over 48hrs is not helping my brain.
11/10/09
11/10/09
10/31/09
Costumes? Come on, thats not worth 4 bucks to me. They could have at least offered much more costumes per character. And the one thing that should have been DLC, Super Street Fighter IV, is being released as a new game.
And of course, RE5. Multiplayer should have been budgeted. I dont dig their cheap excuse. #capcom
10/31/09
Honestly, I think Capcom has one of the best DLC stratagies so far.
Is it really surprising that part of there strategy would be listed as "develop DLC" OMGWTFBBQ?!
The best part of what Capcom does, is they keep DLC as addintional content. Stuff that is not required for the full ratial relase.
With both RE5 and SFIV the dlc dosent really add or subtract anything from the retail release. If I want more costumes, I have that choice. But if I don't buy them I'm not missing out. Now allot of people argue that the costumes where in arcades, thus should have been in the retail version. But at the same time you also have to consider that the costumes could have very well been developed as DLC that was thrown into the arcade as "bonus content". And considering the arcade unit is worth close to 30k, I would see a stronger argument saying SFIV should have retailed for 360/PS3 for over 1k, then arguing the costumes should have been free.
Same goes with RE5. You can't argue that the vs mode is anything but an "extra feature". And you couldn't argue it was anywhere close to necessary for the retail. So is it that surprising that during development they decided to start work on a vs mode for people that would be interested, as a separate project for DLC?
I just think there are business that have offered much worse DLC then Capcom. Such as the practices that Halo/Call of Duty/etc. take. Where they put out "addons" such as map-packs, that become a requirement if you want to continue to play online, and have the same options. #capcom
11/01/09
My opinion on this type of thing changes every day and swivels between one and the other. On one hand I'm grateful that I can go online on SFIV (though unfortunately I don't have it yet _) and not be treated with playing only half the current online gamers because they're playing with some addon content that I haven't bought. On the other hand, I feel uneasy having developers remove things like costumes from the game and making them DLC. It's a pickle, I tell ya! #capcom
10/30/09
10/30/09
10/30/09
I just called that Capcom has shady DLC practices, and that they are out to nickel and dime the consumer as much as possible. It's a condemnation of a new SF that has to be purchased a year later, the $20 costume pack for SF IV, and the inevitable DLC for SSF IV.
I'm calling that Capcom is out to rip you off as long as people defend them and support their shady "DLC/one year later 0.5 sequel," model.
10/30/09
And this has been stated before, but the costume pack money went toward funding the CE upgrade (which was awesome). I didn't buy this costume pack, but I like it that others thought they were necessary for gameplay! :) Even if they lied about that, It's not like everyone spent (or was required to spend) all that unnecessary money on those unnecessary outfits.
10/30/09
[kotaku.com]
"The five alternate costume packs will be sold by theme for 320 Microsoft Points on the 360 or $4 on the Playstation 3 and will be released over the course of a month.
• 2/17 – Brawler Pack DLC Pack will include alternate costumes for: Zangeif, E.Honda, Rufus, El Furete, and Abel.
• 2/24 – Femme Fatale Pack will include alternate costumes for: Chun-Li, Cammy, Sakura, Rose, and C.Viper.
• 3/3/09 – Shoruken Pack will include alternate costumes for: Ryu, Ken, Akuma, Gouken, and Dan.
• 3/10/09 – Shadowloo Pack will include alternate costumes for: Seth, M.Bison, Sagat, Balrog, and Vega.
• 3/17/09 – Classic Pack will include alternate costumes for: Guile, Dhalsim, Fei-Long, Blanka, and Gen."
That's $20.
10/30/09
Again, it's not like the costume packs added anything to the game, like the Championship Edition DLC, which did add to the game, and was free, to boot!
And no, Championship Mode was not released at the same time as the costume packs. The last costume pack was released on March 17 in America, and the Championship Mode add-on went live on April 24.
10/30/09
10/30/09
PC is still waiting for the SF4 DLC. Albeit, we DONT need them due to texture editing but i'd like to swap between costumes in-game instead of swapping texture files each time i want to use another costume. #capcom
10/30/09
PC sales were pretty terrible. You guys might not even get SSFIV.
Besides, you guys can MAKE your own costumes, and there was only one costume er character available in the official DLC. Only a few of them were any good, too. #capcom
10/30/09
it wouldn't have sold well regardless, fighting games on PC usually don't have a huge market unless you have a good controller on the ready. My shitty one is good for playing emulators but not anything like the ps3 controller... I tried SF4 on PC and deleted a few hours later, that's how wack it could be. I still think it sucks that they charge console gamers that much for DLC, I mean cmon... its a texture, changing it takes like no time at all if the design is already done. #capcom
10/30/09
10/30/09
wow I consider myself a big PC gamer but Ive never heard of any of those games . guess I'm biased to NA and European releases #capcom
10/30/09
10/30/09
If I own the disc, I'm not paying again just to use content on that disc.
Fuck off with that, Capcom.
Downloadable content is content you download, not content you already have and just pay to unlock. #capcom
10/30/09
10/30/09
There, Steven. I Fixed it for you. #capcom
10/30/09
10/30/09
God damn you, Capcom. SSFIV "lower than retail," my butt. #capcom
10/30/09
Personally I think it's fine, but some dlc is definitely too expensive. Now, if this is Microsoft's or Sony's doing that dlc is so much it doesn't make it any better, but if is the game developers/producers than it's like their milking their fans, which I find atrocious.
$4 for 5 alt costumes is one example of not worth the money... #capcom
10/30/09
I do understand the arguments of 'it should've been on the disc!' with games though, especially stuff that might've been free in the past. Its a tricky situation like you said, getting DLC out relatively quickly to the release of your game can keep its sales going but has the possibility of alienating some fans who think it should've been included no matter what. #capcom
10/30/09
But I agree, those SFIV costumes are way too expensive. Anyway I'd like to see the additional episode from the RE5 DC coming as a DLC, as long as the prize is reasonable. #capcom
10/30/09
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