Blizzard gave Warcraft fans one hell of a nostalgia trip earlier this month when it debuted the cinematic trailer for Warlords of Draenor. But much like the upcoming World of Warcraft expansion that Blizzard was teasing, the video only took gamers so far down memory lane:
StarCraft II's expansion pack, Heart of the Swarm, is already out in some parts of the world, and it's launching tomorrow in North America. To celebrate, let's take the opportunity to examine more than 20 years' worth of real-time strategy history in today's Show Us gallery, and see how much the genre has evolved…
Founded in 2003 by the last remaining members of Westwood Studios—fathers of the modern-day real-time strategy game (see Dune II)—Petroglyph Games has spent the past decade continuing to build on that proud RTS tradition. Now the developer has taken an unexpected turn towards mobile social games, to Coin a Phrase.
Tanks and Hovercrafts rage against the evil purple Flamions. Shots are fired on both sides as the player attempts to subdue the oncoming hoard of enemies. Sounds like a fun game, if not a little common in it's setting. But Allied Star Police, and how it came into being, is anything but typical.
In this video The Creative Assembly's Land Battle Programmer Ingimar Gudmunsson and Studio Communications Manager Kieran Brigden talk us through a night battle in Shogun 2: Total War.
Star Wars: Requiem, a mod of 2008 PC game Sins of a Solar Empire that just received another update, is what a Star Wars space real-time strategy game should look and play like.
The developers of Supreme Commander, Dungeon Siege and Demigod have announced their next project (despite Supreme Commander 2 still a few weeks off), the real-time strategy game Kings and Castles. First footage of Chris Taylor feeding a horse below!
I controlled a real-time-strategy game with my fingertips for the first time last week. It wasn't as bad as I feared, not yet as good as I now want it to be.
Speaking to Edge Magazine in an interview about his upcoming game, Command & Conquer 4, Producer Raj Joshi laments that real time strategy gamers get their kicks "entirely ... from smashing another human in a videogame."
EA's free-to-play card-based real-time strategy game BattleForge scores an expansion today, with 60 new units ready to be added to your deck in the Renegade Edition card set.
While I enjoy the odd real-time strategy title, I'm not a huge fan of the overhead perspective so many games in the genre employ. I like to feel a little more immersed, personally. It's why I loved the Kingdom Under Fire series on the Xbox 360, and why this new Stormrise trailer impresses the hell out of me. I'd like…
Warhammer 40000: Dawn of War was a big hit. Relic's next game, Company of Heroes, was even better. So the company's next game, Dawn of War II, will continue the trend, yes?
Halo has been safely nesting in the loving hands of Bungie for more than seven years. And it's excelled as a first-person shooter, proving finally that you can make a great shooter on a console.
As a new real-time strategy franchise, Tom Clancy's EndWar seems to have a lot going for it.
Gametrailers has just launched part one of their in-depth look at everything Warcraft, The Warcraft Retrospective. It's a comprehensive look at the origins of the Blizzard property, and when I say comprehensive I mean they go back to the original real-time strategy game, Don Daglow's 1982 game Utopia for the…