Out of all the games to get patched today, the last thing I was expecting to see was a 1GB patch for Quake Live.
Railguns are an actual real thing, but for most people, they’re just a killer gun they used a lot in Quake. Which might explain why this guy went out and built himself a working, handheld version of the experimental weapon.
Map design that resembles classic deathmatch maps? Check. Lava? Check. Red-clouded skies? Check. Grey stone walls? Check. Zool’s custom CS:GO map, F4ST Castle, is a pretty good attempt to recreate everything that made Quake good.
Picture this: you are a game developer, and you are currently working on a shooter. Obviously you are going to design weapons that pack a punch, program the AI so that it can adapt to sundry in-game situations , and design environments that can accommodate multiple combat tactics and strategies that can range from…
Overlaying screenshots and photos with Google’s “Deep Dream” algorithm is now something everyone’s abusing and one perfect choice from the world of video games is the original Quake. The game’s dark, haunting, full of crazy textures and this process just adds an extra level of trippiness to it.
The longer a competitive game's around, the less its high-level matches resemble matches between typical players. Pros begin whipping out plays that blur the line between technique and exploit. So what happens if you press the reset button on all of that?
Apparently Doom is not the only game being ported or modded by fans over and over to run on the most unusual things. Finnish modder Pekka Väänänen was able to make Quake work on a Hitachi V-422 oscilloscope, an item that's normally used to observe electrical signals.
Part of the reason I still hold a candle for the multiplayer shooters of the late 90s is their insane mobility. The characters in games like Quake III Arena, Unreal Tournament, and Serious Sam all move like the Flash on the Moon. Reflex is hoping to capture a bit of that.
Reminder: Quake Live, with some changes, arrives on Steam today—in the afternoon, to be specific. Of course, it'll be free-to-play, so those jonesing for some old-school arena-shooting action will be able to dive right in. Above's the launch trailer, featuring copious amounts of bunnyhopping and spectacular shooting.
Quake Live is a free-to-play variant of Quake III Arena, a legendary arena shooter released more than a decade ago. Fans, then, were furious when they found out major gameplay changes would be coming in a new update. They demanded answers. Now id has given them.
Face-to-face LAN parties—local game gatherings, usually PC-focused—just aren't what they used to be in this modern, always connected age. Not even one of the biggest in the world can escape time. But the thousands of PC gamers who gather in Texas every summer are pushing off the inevitable as heroically as they can.
Nowadays many video game ads are loud, in-your-face, and teeth-grittingly serious. Back in the day, though, developer id Software made the original Quake—an unabashedly gore-spattered first-person shooter—look like the perfect Christmas present for grandma and the whole (weirdly creepy) family.
With its monumental, raw design and lighting, Budapest's new, fourth metro line undeniably has a lot in common with old-school FPS games. Quake II in this particular case.
John Carmack, co-creator of iconic first-person-shooter Doom and one of the smartest minds in video games, has resigned from the development studio he helped co-found.
What do Duke Nukem, B.J. Blazkowicz, and Doomguy have in common? They're all stars of a pretty sweet-looking Doom mod, that's what.
The world's best Quake players descended on QuakeCon 2013 this past weekend—guys like evil, Chance, Stermy and DaHaNG. This awesome highlight reel from Youtuber neoQLive showing them all fragging each other with the most precise shots you could imagine.
This year's QuakeCon kicked off yesterday, not just with John Carmack's annual marathon keynote, but with some skillful Quake III duels.
Sit back and watch two decades of video game graphics flash before your eyes. YouTube user drloser333 has uploaded a video from French site NoFrag that unfurls the graphics of more than a dozen first-person shooters, from 1992's Wolfenstein 3 to 2011's Battlefield 3.
Paul Steed, an artist whose video game career spanned design, publishing and even console development, died unexpectedly, according to The Jace Hall Show. Steed was perhaps best known for work on Wing Commander and Quake and also for controversies arising in his time ad id Software.