There’s an old commercial for Westwood College that’s become something of a running joke in the video game world. Two young men sit at a couch, hammering away at PlayStation controllers. A woman walks in. “Hey guys, finish testing that game yet?” she asks. “I’ve got another one I need designed.”
Tomorrow at 3pm ET we’ll have someone who makes video game trailers here to answer your questions in an early Thursday edition of Kotaku Asks. So start brainstorming now!
Curious about what it’s like to play video games for a living? Want to know how grueling—or how satisfying—it can be to work as a QA tester for major video game companies?
I like Helldivers. It's one of my favorite PS4 games. But I had 11 questions about it. I posed them to one of the game's designers. He had answers. Thank goodness.
We're in the second week of a YouTube copyright enforcement crackdown whose most visible effects have been on the video gaming community. Each day turns up a new example of a video getting thrown in YouTube jail on a ridiculous technicality. The situation seems to defy common sense, but we'll try to explain it in…
There was recently an article published on this very site, written by Nathan Peters. It was a description of his experience as a contract employee in the video game industry; specifically in the QA department of Certain Affinity, a studio that worked on multiplayer aspects of Halo 4. The summary of the article is…
You might know the name Victor Ireland—the outspoken ex-head of Working Designs was responsible for translating and publishing a number of beloved Japanese games, like the Lunar series and Alundra.
When a video game ships with tons of bugs, one excuse that gets thrown out is that it wasn't tested throughly enough. But what about the people who do the testing? Is there a way for them to get beyond filing bug reports and having a greater impact on development?
Earlier this week we posted a story article regarding the hardships of being a QA tester in the video game industry. Commenter Gunflame is here to set the record straight—it's a job, get over it.
Was Final Fantasy XIII too linear for you? Square Enix has heard the complaints, and answers them with a mechanic that's about as non-linear as they come: Time travel. How does it work? Director Motomu Toriyama has the answers.
Sony Computer Entertainment America is consolidating its two QA groups in one location, meaning 30 staff positions are being sent from the Bay Area to San Diego, Calif., and we hear another 100 contract positions were affected.
In a press release Q&A issued by Konami today, Metal Gear creator Hideo Kojima stresses the importance of the PSP installment of the Metal Gear Solid series, calling it, "a MGS5-class game."
NetDevil's Jumpgate evolution is a concept that sells itself. Massively multiplayer Wing Commander, anyone? How about some co-operative Privateer? It's a game that combines twitch-action space combat with levels and experience points. It's an excuse to dust off those old flight sticks. You'll even be able to play as…