Three years ago, a handful of leaked design documents revealed an early version of Arkane Austin’s vision for Prey, which was then code-named Project Danielle. It’s fascinating to see how much has changed since then.
Early on in Prey, I accidentally killed a main character. The game let me keep playing until I lost my nerve and reloaded. Later, I jerry-rigged my way off the space station of Talos I well before I was supposed to. Prey let me get there. It figured I knew what I was doing.
Today on Highlight Reel we have vikings out the door, Andromeda drink trouble, Battlegrounds grenade failures, and much more!
Prey players have apparently discovered a save-corrupting bug in the PC version that renders the new sci-fi game unplayable. Those of us at Kotaku who are playing Prey haven’t run into this one, but you should be aware nonetheless.
Prey isn’t afraid to ask the big questions, like what happens if you fire a Nerf crossbow into the side of a space station in zero-g?
The other day, my colleagues Kirk and Riley were having a discussion about how miraculously well Prey runs on their gaming PCs. “Good optimization?” I thought. “In a big-budget game with console versions? Obviously, I have to put this to the test.”
Prey, the newest game from Arkane Studios, is most enjoyable when you take your time exploring its corners and crevices. It’s a quiet, unsettling game, one that can turn into a real drag if you try to rush. So why did Bethesda force reviewers to blaze through the game as quickly as possible? And what kind of lasting…
Prey is a tense, moody game that makes you distrust everyday objects because they might secretly be monsters. Whether you’re just launching the game or well into your exploration of Talos I, here are some tips for making it through.
On the surface, Zelda: Breath of the Wild doesn’t have much in common with the new sci-fi thriller Prey. While the games are different in a lot of ways, both are well-made simulations that reward experimentation and exploration. And both give you fun ways to climb around.
Yesterday, speedrunner DraQu beat the sci-fi shooting sim Prey in just 45 minutes. Today, he’s knocked it down to 20. This is a game that has been out for three days.
Most big video games these days seem designed to work best with a controller. PC mouse and keyboard controls are often an afterthought. Prey is the unusual, welcome exception.
One of the first things you should know about Prey is that it’s really tough. If you’re anything like me, you may find yourself stuck in an area called the Trauma Center, dying over and over again because all you’ve got is a wrench and you have no idea how to get past that dumbass flaming phantom so eventually you…
In case you need some practice before throwing actual video game controllers, Prey has you covered.
Next Friday, Arkane Austin will release their newest game, Prey, closing the loop on a minor four-year meta-story involving that studio and me. It’s only fitting that one of Prey’s achievements is a shoutout to Press Sneak Fucks.
This is the first 35 minutes of Prey, the not really a Prey game that’s nevertheless called Prey being developed by Arkane Studios and published by Bethesda. Come for the monkey wrench melee bashing and stay for those slick, Brazilian cherry hardwood floors.
We’re back for another Kotaku Splitscreen special from the Game Developers Conference in San Francisco. Today we’re joined by storied RPG writer Chris Avellone, Double Fine senior gameplay programmer Anna Kipnis, and 80 Days writer Meg Jayanth.
During the Game Awards, Bethesda showed off gameplay of the new Prey.