The fact remains though that you CAN turn the system off at any time. You can pick another game to play. You can try something stupid, get killed, and retry.
Picture the case of someone throwing a ping pong ball at you - you would have to try extremely hard to actually take some kind of harm from it. If someone just did it normally, you could dodge it, bat it away, ignore it, toss it back. Psychologically, most people might be a little annoyed, or find it fun. Now if someone tied you to a chair and did the same thing, you'd be no more harmed materially, but you'd have less control. It would seem more sinister and threatening. You couldn't avoid it, you'd know that they could do anything else while you're restrained, you couldn't retaliate... I think what keeps games fun, even when they take control away from the player, is that they can never truly take control away from the player - only in the context of the game. In this way, the protagonist may be going through a miserable situation, but to most players, it will lack the gravity to truly make them unhappy... maybe frustrated or angry, but has a game ever made you truly scared beyond the time you're playing it? Has one made you deeply sad, even after you've quit and moved on? They can only intrude so far into our lives, so any control they take from us is freely relinquished to them for the sake of play. #discussion
Why do people insist on taking gaming so seriously? This is just pretentiousness busting at the seams. lol.
Sit down, play a game, and then forget about the damn thing. It's just stress and boredom management in the end...
Oi vey... is this what we've come to? Is this the sort of thing that we need to do in order to assuage our guilt about wasting our time playing video games? This crazy, messed up obsession with doing everything we can to make it seem justified? #discussion
@MrBionic:
Anything popular will get examined to a degree certain people dislike. The Matrix had it happen when the first film blew up and made the masses realize that maybe all 'this' isn't real at all.
There are countless books on sports, the players, the plays, and the equipment.
Religion has, probably, more books on those many subjects than you could ever hope to read in a thousand lifetimes (a human life time averaging about 70 years. )
Get used to it. #discussion
@MrBionic: it's comments such as this that stops video games from being treated as an art form.
other forms of art - movies, books, music - since pretty much the beginning of time have always been interpreted and discussed to find deeper meaning, whether the creator meant those meanings to be there or not. why should video games be treated any differently? yes, some games are just meant to be a pick up and play and forget experience, just like with any other medium, but why do you think it's so bad that someone looks for deeper meaning? #discussion
@Friedhamster: Video games are art because they are created. That's where it ends. Everything else (including film and books and religion), is just posturing and bullshit.
I read a book and I enjoy it, and I move to another. I watch a film and I enjoy it and I move to another. I examine religion and I laugh at it and I move on.
Sure, perhaps I should get used to it, because humanity are idiots, and will never stop trying to take themselves too seriously, but it doesn't mean I can't call it out every now and then. #discussion
@MrBionic:
This anti-art b.s. is rediculous. The fact that you simply digest culture is revolting.
The entire purpose of culture studies, whether you enjoy it or not, is to create better culture through analysis. Every book, every movie, ever game you've ever enjoyed has been directly affected by what has come before it. By analyzing works of art we are able to see what works and what doesn't.
Here the author makes a case for meta-narrative because its an effective tool. A game designer, who actually gives a crap about making a good game rather than simply replicating a D&D campaign they once played, should study game theory and learn from it to build a bigger toolbox for content creation.
This is why people say pretentious things about art and why we're concerned with video games being art, rather than commodity. It's important that games help to teach us something about the human condition rather than simply waste our time and energy. #discussion
@MrBionic: People have always examined things they experience. Books are examined because they are experienced and so are movies. People seek a depth that they cannot find frequently in their own lives by looking at books, movies, art, (interpretive dance if that is your sort of thing), and how can anyone say that it is unfair to examine a video game?
Video games are an experience, and people get different things from them. Oh sure, a developer didn't put mountains of depth in Halo's story and other games like it, but why can't we find it? Who says we must all have the same reaction, the same experience?
I'm not saying you're wrong. I solely play games for their entertainment value, but try to understand that people don't do this because of "guilt" or because they require depth. They see these things and have these reactions because that's just who they are. #discussion
@MrBionic: I can't tell if you're being facetious or not here... Personally, discussions like this add a new level of depth to my own personal enjoyment. Sure, i played Portal and loved it because it was clever and funny and fun to play, but to think the creators had a greater message they might have been getting across, or that they accidentally did it, doesn't that excite you? That there's a deeper level of entertainment here? That you can get a new level of intrigue out of a game you haven't touched in a year? It excites the hell out of me, and I think that's the strength of the games vs. art debate.
It seems to me that you're saying nothing in this world is worth analyzing, that everything should be created and digested on a superficial basis without any further dissection. How can a life without analysis be worth living? What's the point of arguing in a comments thread then? Your nihilism perplexes me. "This crazy, messed up obsession with doing everything we can to make [games] seem justified" is just human nature, trying to find meaning in all things, no matter who finds them trivial. How is that "idiotic?" How else would we progress a species, to create new art forms and technology? #discussion
@MrBionic: because sometimes games have a hidden message that they show you at the end kinda like bioshock with its "would you kindly". some games are just about catching mushrooms and saving a princess or saving the world but others are much deeper and some people have fun digging into that. #discussion
@MrBionic: Just like all media, Video games can provide commentary on all sorts of topics. Portal, especially, is rife with discussion topics and interesting ideas that make for great conversation.
Not everyone feels guilty about the fact that they play video games. I certainly don't, why do you?
Granted, the portal conversation is a bit old, but there were several interesting topics to discuss, topics like:
GlaDOS seems to be a slave who is trying to end her own existance by "training" Chell clones to kill her. You're just the only clone that was ever successful, maybe. Or:
The designers of the game provided developer commentary similar to the commentary that can be listened to while watching a DVD. It discusses how to use environmental queues to educate users. This might be transposed to "real" education."
Video games have evolved from simple "boredom management" products into what this humble commenter thinks of as art. Not everything is great or shines, but not everything is just pong, either.
Just because you can't or won't join the discussion, doesn't mean it isn't wort having.
Oh, wait, I forgot: it's cool to insult people on the internet. Enjoy your anonymity. #discussion
@chamoo232: Bioshock's revelation was akin to me finding a quarter on the floor of my van when I needed parking meter change. It's just a moment of "cool". Then life goes on. #discussion
@MrBionic: I find it refreshing that people are taking a deeper look into games. As they start to push the boundaries farther; people and devs need to learn to inspect the products they put out on the market closer.
Now, only because it's timely, the best example I can give now is Modern Warfare 2. Last year (or a year before, I forgot. I got mine on PS3) it was Bioshock.
These games pushed (or will push), the boundaries. If we are going to start calling games an art form, you need to start looking at them like art. That includes critiquing them, and taking a deeper look. #discussion
@MrBionic: IMO, every single shooter is generic this gen. I haven't seen shit in terms of new mechanics. New ways to take cover, that doesn't fucking count.
The storyline makes the game; every time.
Assuming it's not some casual game made for short periods of play. #discussion
@MrBionic: I agree that some people simply go overkill with so-called intellectual "analysis", but you do have to realize that some game developers really do intend to make their game provocative. Trying to analyze Burnout Paradise as a reflection of the human psyche is pretty stupid, but trying to uncover the hidden meanings in Mother 3 isn't since the game's director purposefully put them in.
You seem to draw the line too much backwards and refuse to think about anything in video games in retaliation of others drawing the line too far. Neither of you is right. #discussion
@MrBionic: They're fine thanks, almost paid off :P So is this all just misplaced jealousy toward the college-educated? I'm still trying to figure out if you're for real or just screwing with us... Again, why bother to make the point, when your point seems to be "you're all idiots for bothering to make points?"
Whether it's trolling a forum or just realizing that a game reminds you of something that's happened in your personal life, I guarantee you've done some analytical thinking in your day. Any art can help to expand that thinking, whether you realize it or not. #discussion
@MrBionic: I like thinking about the things in my life. I get satisfaction and new ideas out of it. Therefore I also find it interesting when other people do the same (and record it so it can be shared).
Everything is food for you, and that's okay. That's your choice, and you're far from alone in making it.
But you may want to take a moment to consider that you're discussing (at an extended length) your ideas about the proper application of mental attention, in multiple posts on an internet thread, and then see if that rings any warning bells for you about "taking things seriously". #discussion
@MrBionic: Why feel sorry for me? I enjoy it. By your own logic, if it's an enjoyable exercise, no further elevation is required. In fact, by definition, I shouldn't give a damn what you think! #discussion
@okidokedork: I'm no troll. I honestly feel that write-ups like this have no merit whatsoever and are simple posturing in order to make ourselves feel better about the things we do. That's my feeling.
If you, or anyone else, feels differently, that's great too, that's what you feel. I just love that, most of the time, people get into an uproar when you don't feel the same way they do, and tend to use all kinds of intellectualism and sesquipedalian methods to make their silly "how dare he!" outrage seem like something more than it is.
In the end, however, it's all just every one of us making a statement for ourselves. Whether it's out of boredom, or mischief, or a genuine sense of just wanting to be heard.
Let all discussion flourish, even if I think it's worthless :D #discussion
@MrBionic: In all honesty I like discussing games and thinking of them as art. I like the idea that they represent a medium that can achieve discourse at levels beyond a passive medium ever could.
Portal wouldn't be the same were its narrative presented as a movie because you are no longer the rat. You're watching the rat.
Games don't always have to be art but it's nice to see that they can be. To me art is an eternal struggle to communicate more intimately with another. There's no reason for you to agree with me but I'd still like you to hear me out. I'm sure you would want the same from me. #discussion
@MrBionic:
(I wrote this thing to pick your brain)
You sir, are a are a sorry excuse of wasted sperm/egg/tissue/cells/brain- Richard Alcohol if I ever did see one. No I'm not gonna bitch at you with my artsy (even though I believe in a creator and deeper meaning for things) and yes ultimately you could do all the pondering in the world and nothing good will ever come from talking about a single discussion like what this article is about. But what this article DOES have is input for a mental library. It gives something to consider in terms for growing in maybe how to make a video game from maybe a greater prospective from someone with an outlook on maybe life from both an anti and god fearing prospective.
If your one to think about "its just a form of enjoyment and then its gone?" then when your sitting there and enjoying it what are you thinking and feeling about what ever your "enjoying" to actually enjoy 'something'. Do you relate? if not because its all artsy bull crap then why waste your time period if its all just something to denounce of any credit period? If you really want to be bland and logical then why waste money on something so expensive unlike toilet paper or Q-tips to just be used and then thrown away?
When you were little and didn't like a lot of things beyond yourself like maybe liked your parents/siblings/neighbor/friend's music and then later grew to like it? Maybe with something not so in depth like food, ever grow to like something you hated as a kid? why do you like it now?
You have to have a soul or a brain to not in fact just be bionic.
Your comment on this page is like a strait mane going to a gay strip club and saying "that was terrible!"... obviously its not your kinda thing so why even have an account on kotaku and sit leaving ghost comments until your audition is accepted for something you can throw away like an old band aid! I don't go to Band aids web site and "I don't even use these on my dogs butt hole. who cares about making these things with neosporin!"
Bottom line why are you here if thats all it is to you? #discussion
@OdinStalzzo: I stopped reading before your first period. If you're going to insult someone out-right, at least do it at the end of your diatribe so that people have a reason to read what you have to write. Do it right away, and you just get dismissed as an emotional reaction. Nothing important there. #discussion
@MrBionic: Yea, I mostly try to steer clear of any "serious" conversation on the internet because some people just can't seem to understand why you might have a differing viewpoint. And then it just falls into name calling and other stupid bullshit.
I try to adhere to what everyone and their uncle seems to have said: "Better to keep your mouth closed and be thought a fool than to open it and remove all doubt" Though I do fail miserably sometimes ;)
Which is probably why I don't have a star yet... *hmph* I'm lookin' at you Giz, Jalop, Lifehacker, and Kotaku! Hehehe #discussion
@MrBionic: I suppose you're right, everyone on the internet thinks the other is a fool anyway. Ah well, I have some shit to go get ready for. Good day to you sir! #discussion
If you read the youtube video this originally came from, you'll see that it's a port of Portal into the Unity engine, and apparently one done in 3 weeks.
What's being demoed isn't any of the levels that I remember from Portal. What I believe they've done is successfully imported all the original Portal assets and successfully built in the physics engine too to construct a bit of a Portal-iPhone sandbox at the moment. Unity does support Agis PhysX, so it is no big surprise that it can actually handle this.
I bet if they get the green light to develop this, levels will be hand crafted to better suit the iPhone-- after all, as some of you have posted, some of the latter levels that require feats of dexterity would be almost impossible to pull off on a touch screen.
This doesn't look so much like a port of portal as it does a clone of the game. He loaded up Unity at the start of the video, which is a custom developing kit and graphics rendering engine designed to run specifically on ipod/iphones (and any number of platforms really, hence the name "Unity") and be easily developed on PC/Mac. It can accept objects from other programs (3ds max for example), so it's possible he took assets from Portal and then wrote up a bit of code to make Portal like stuff happen. I used Unity for a bit in one of my online visualization courses before I graduated from college.
@xybur: Haha also I think it's hilarious that so many informed people mentioned Unity in the comments, but since we all have greyed out text none of the comments show up immediately. And the ones who have no idea what's going on have precedence with their comments.
This actually isn't fake. Unity engine is the perfect tool for making this type of thing: www.unity3d.com
Now, as to whether it's a full remake? who knows, but since it's got to be a small team of enthusiasts making it themselves, that sounds like a lot of work for no release.
If it is real (unlikely in my opinion) good luck withe the later levels. Meaning it would be pretty much a waste of time...you know, without those 'button' things.
Also, MAN, I'm starting to get scarred. More and more iPhone stories. I don't mind Wii stories or PSP stories even though I don't have one but for some reason iPhone taking significant room in gaming news does bother me. It is probably really hard to prevent because the people who use it most are the tech and gaming media ...(doh!)
haven't picked up Rock Band Unplugged yet.....$1.99 for each song is crazy-stupid for a slimmed down portable emulation of the killer experience Rock Band is supposed to be.
really wish they would have made a true successor to the Frequency/Amplitude line of games. milk that RB stuff Harmonix!
@wink311: I have never play RB or GH for that matter but comparing unplugged with the console version of RB is like comparing mario kart with Gran turismo(or forza for the fans)is not or ever be the same experience but the damn game is pretty damn fun so don't just dismiss it just because is "slimmed down portable emulation"
If you really like(or love)Amplitude like i do then trust me you will love this game as well.
@Curse_Lily: yeah, maybe i should have re-phrased? (coffee hasn't kicked in yet)
i ADORE Rock Band :) ....but there is def something keeping me from the Unplugged version. $2 for a song is justified when I put it into a multiplayer/big-screen/loud environment. seems hefty for a PSP version though.
i'm prob just bitter because the chances of ever again seeing some sweet button-rhythm-electronica are slim to none ;P
03:28 PM
01:54 PM
Picture the case of someone throwing a ping pong ball at you - you would have to try extremely hard to actually take some kind of harm from it. If someone just did it normally, you could dodge it, bat it away, ignore it, toss it back. Psychologically, most people might be a little annoyed, or find it fun. Now if someone tied you to a chair and did the same thing, you'd be no more harmed materially, but you'd have less control. It would seem more sinister and threatening. You couldn't avoid it, you'd know that they could do anything else while you're restrained, you couldn't retaliate... I think what keeps games fun, even when they take control away from the player, is that they can never truly take control away from the player - only in the context of the game. In this way, the protagonist may be going through a miserable situation, but to most players, it will lack the gravity to truly make them unhappy... maybe frustrated or angry, but has a game ever made you truly scared beyond the time you're playing it? Has one made you deeply sad, even after you've quit and moved on? They can only intrude so far into our lives, so any control they take from us is freely relinquished to them for the sake of play. #discussion
12:31 PM
So what's the difference between this essay and, oh the entire internet?! #discussion
12:07 PM
Sit down, play a game, and then forget about the damn thing. It's just stress and boredom management in the end...
Oi vey... is this what we've come to? Is this the sort of thing that we need to do in order to assuage our guilt about wasting our time playing video games? This crazy, messed up obsession with doing everything we can to make it seem justified? #discussion
12:12 PM
@MrBionic: Congratulations Guido, I award you the: #discussion
12:15 PM
12:17 PM
Anything popular will get examined to a degree certain people dislike. The Matrix had it happen when the first film blew up and made the masses realize that maybe all 'this' isn't real at all.
There are countless books on sports, the players, the plays, and the equipment.
Religion has, probably, more books on those many subjects than you could ever hope to read in a thousand lifetimes (a human life time averaging about 70 years. )
Get used to it. #discussion
12:17 PM
other forms of art - movies, books, music - since pretty much the beginning of time have always been interpreted and discussed to find deeper meaning, whether the creator meant those meanings to be there or not. why should video games be treated any differently? yes, some games are just meant to be a pick up and play and forget experience, just like with any other medium, but why do you think it's so bad that someone looks for deeper meaning? #discussion
12:23 PM
In any case, he's just another guy behind a desk like many of us.
And besides, it's not like we're reading Mencken here. #discussion
12:24 PM
I read a book and I enjoy it, and I move to another. I watch a film and I enjoy it and I move to another. I examine religion and I laugh at it and I move on.
Sure, perhaps I should get used to it, because humanity are idiots, and will never stop trying to take themselves too seriously, but it doesn't mean I can't call it out every now and then. #discussion
12:25 PM
12:26 PM
12:32 PM
This anti-art b.s. is rediculous. The fact that you simply digest culture is revolting.
The entire purpose of culture studies, whether you enjoy it or not, is to create better culture through analysis. Every book, every movie, ever game you've ever enjoyed has been directly affected by what has come before it. By analyzing works of art we are able to see what works and what doesn't.
Here the author makes a case for meta-narrative because its an effective tool. A game designer, who actually gives a crap about making a good game rather than simply replicating a D&D campaign they once played, should study game theory and learn from it to build a bigger toolbox for content creation.
This is why people say pretentious things about art and why we're concerned with video games being art, rather than commodity. It's important that games help to teach us something about the human condition rather than simply waste our time and energy. #discussion
12:34 PM
12:36 PM
Video games are an experience, and people get different things from them. Oh sure, a developer didn't put mountains of depth in Halo's story and other games like it, but why can't we find it? Who says we must all have the same reaction, the same experience?
I'm not saying you're wrong. I solely play games for their entertainment value, but try to understand that people don't do this because of "guilt" or because they require depth. They see these things and have these reactions because that's just who they are. #discussion
12:39 PM
It seems to me that you're saying nothing in this world is worth analyzing, that everything should be created and digested on a superficial basis without any further dissection. How can a life without analysis be worth living? What's the point of arguing in a comments thread then? Your nihilism perplexes me. "This crazy, messed up obsession with doing everything we can to make [games] seem justified" is just human nature, trying to find meaning in all things, no matter who finds them trivial. How is that "idiotic?" How else would we progress a species, to create new art forms and technology? #discussion
12:41 PM
12:42 PM
How're your tuition fees? #discussion
12:43 PM
Not everyone feels guilty about the fact that they play video games. I certainly don't, why do you?
Granted, the portal conversation is a bit old, but there were several interesting topics to discuss, topics like:
GlaDOS seems to be a slave who is trying to end her own existance by "training" Chell clones to kill her. You're just the only clone that was ever successful, maybe. Or:
The designers of the game provided developer commentary similar to the commentary that can be listened to while watching a DVD. It discusses how to use environmental queues to educate users. This might be transposed to "real" education."
Video games have evolved from simple "boredom management" products into what this humble commenter thinks of as art. Not everything is great or shines, but not everything is just pong, either.
Just because you can't or won't join the discussion, doesn't mean it isn't wort having.
Oh, wait, I forgot: it's cool to insult people on the internet. Enjoy your anonymity. #discussion
12:43 PM
12:48 PM
Now, only because it's timely, the best example I can give now is Modern Warfare 2. Last year (or a year before, I forgot. I got mine on PS3) it was Bioshock.
These games pushed (or will push), the boundaries. If we are going to start calling games an art form, you need to start looking at them like art. That includes critiquing them, and taking a deeper look. #discussion
12:54 PM
Generic shooter meets pretentious story-line. THAT's never happened before :D #discussion
12:59 PM
The storyline makes the game; every time.
Assuming it's not some casual game made for short periods of play. #discussion
01:03 PM
01:05 PM
You seem to draw the line too much backwards and refuse to think about anything in video games in retaliation of others drawing the line too far. Neither of you is right. #discussion
01:05 PM
Whether it's trolling a forum or just realizing that a game reminds you of something that's happened in your personal life, I guarantee you've done some analytical thinking in your day. Any art can help to expand that thinking, whether you realize it or not. #discussion
01:07 PM
Everything is food for you, and that's okay. That's your choice, and you're far from alone in making it.
But you may want to take a moment to consider that you're discussing (at an extended length) your ideas about the proper application of mental attention, in multiple posts on an internet thread, and then see if that rings any warning bells for you about "taking things seriously". #discussion
01:09 PM
01:12 PM
However, you seemed to maybe miss on something in the discussion: it ever occurred to you that some people enjoy analyzing something, even to death?
Because I kind of do! #discussion
01:15 PM
01:18 PM
01:21 PM
And we finally arrive at a decent conclusion :D #discussion
01:24 PM
My point is, I think not thinking about the shit you play, watch, or listen to is ignorant.
/end rant #discussion
01:26 PM
01:26 PM
01:33 PM
If you, or anyone else, feels differently, that's great too, that's what you feel. I just love that, most of the time, people get into an uproar when you don't feel the same way they do, and tend to use all kinds of intellectualism and sesquipedalian methods to make their silly "how dare he!" outrage seem like something more than it is.
In the end, however, it's all just every one of us making a statement for ourselves. Whether it's out of boredom, or mischief, or a genuine sense of just wanting to be heard.
Let all discussion flourish, even if I think it's worthless :D #discussion
01:34 PM
01:36 PM
01:36 PM
01:37 PM
01:44 PM
01:46 PM
01:50 PM
Portal wouldn't be the same were its narrative presented as a movie because you are no longer the rat. You're watching the rat.
Games don't always have to be art but it's nice to see that they can be. To me art is an eternal struggle to communicate more intimately with another. There's no reason for you to agree with me but I'd still like you to hear me out. I'm sure you would want the same from me. #discussion
01:58 PM
(I wrote this thing to pick your brain)
You sir, are a are a sorry excuse of wasted sperm/egg/tissue/cells/brain- Richard Alcohol if I ever did see one. No I'm not gonna bitch at you with my artsy (even though I believe in a creator and deeper meaning for things) and yes ultimately you could do all the pondering in the world and nothing good will ever come from talking about a single discussion like what this article is about. But what this article DOES have is input for a mental library. It gives something to consider in terms for growing in maybe how to make a video game from maybe a greater prospective from someone with an outlook on maybe life from both an anti and god fearing prospective.
If your one to think about "its just a form of enjoyment and then its gone?" then when your sitting there and enjoying it what are you thinking and feeling about what ever your "enjoying" to actually enjoy 'something'. Do you relate? if not because its all artsy bull crap then why waste your time period if its all just something to denounce of any credit period? If you really want to be bland and logical then why waste money on something so expensive unlike toilet paper or Q-tips to just be used and then thrown away?
When you were little and didn't like a lot of things beyond yourself like maybe liked your parents/siblings/neighbor/friend's music and then later grew to like it? Maybe with something not so in depth like food, ever grow to like something you hated as a kid? why do you like it now?
You have to have a soul or a brain to not in fact just be bionic.
Your comment on this page is like a strait mane going to a gay strip club and saying "that was terrible!"... obviously its not your kinda thing so why even have an account on kotaku and sit leaving ghost comments until your audition is accepted for something you can throw away like an old band aid! I don't go to Band aids web site and "I don't even use these on my dogs butt hole. who cares about making these things with neosporin!"
Bottom line why are you here if thats all it is to you? #discussion
02:03 PM
02:04 PM
I try to adhere to what everyone and their uncle seems to have said: "Better to keep your mouth closed and be thought a fool than to open it and remove all doubt" Though I do fail miserably sometimes ;)
Which is probably why I don't have a star yet... *hmph* I'm lookin' at you Giz, Jalop, Lifehacker, and Kotaku! Hehehe #discussion
02:09 PM
I never TRY to be a dick, of course, but sometimes nature takes over. #discussion
02:12 PM
02:16 PM
02:38 PM
03:59 PM
07/16/09
What's being demoed isn't any of the levels that I remember from Portal. What I believe they've done is successfully imported all the original Portal assets and successfully built in the physics engine too to construct a bit of a Portal-iPhone sandbox at the moment. Unity does support Agis PhysX, so it is no big surprise that it can actually handle this.
I bet if they get the green light to develop this, levels will be hand crafted to better suit the iPhone-- after all, as some of you have posted, some of the latter levels that require feats of dexterity would be almost impossible to pull off on a touch screen.
07/16/09
Regardless, it's neat.
07/16/09
07/16/09
07/16/09
07/16/09
07/16/09
Now, as to whether it's a full remake? who knows, but since it's got to be a small team of enthusiasts making it themselves, that sounds like a lot of work for no release.
07/16/09
07/16/09
Whew...
07/16/09
It's difficult to exaggerate my contentment.
07/16/09
Also, MAN, I'm starting to get scarred. More and more iPhone stories. I don't mind Wii stories or PSP stories even though I don't have one but for some reason iPhone taking significant room in gaming news does bother me. It is probably really hard to prevent because the people who use it most are the tech and gaming media ...(doh!)
07/16/09
You must be really fragile.
07/18/09
07/16/09
07/16/09
07/09/09
07/09/09
07/09/09
*than
Cake is better than Pie, Brownies are better than cookies
07/09/09
07/09/09
07/09/09
07/09/09
i counter..with a pie related comic because it seems no one is cool enough to make a cake comic
07/09/09
07/09/09
07/09/09
really wish they would have made a true successor to the Frequency/Amplitude line of games. milk that RB stuff Harmonix!
07/09/09
If you really like(or love)Amplitude like i do then trust me you will love this game as well.
07/09/09
What are you? Some sort of secret muslim?
07/09/09
But i would sign up if they got great health insurance ^_^
07/09/09
i ADORE Rock Band :) ....but there is def something keeping me from the Unplugged version. $2 for a song is justified when I put it into a multiplayer/big-screen/loud environment. seems hefty for a PSP version though.
i'm prob just bitter because the chances of ever again seeing some sweet button-rhythm-electronica are slim to none ;P