I love BioWare to death as well, probably my favorite game studio right now. But I needed to remind you that it was Obsidian not BioWare who made KotOR 2.
I'd like to note right now that Obsidian is an amazing company (Can't wait for their next Fallout, it will be nice to see the series with it's original creator again as opposed to the talentless dicks at Bethesda), and if I hadn't long ago gotten over Star Wars (thanks George) I'd be all sorts of down for this. It would be nice to see what the guys intended before LucasArts rushed the product out the door in time for the latest horrible prequel (I think that was Ep. 2, again thanks George, dick).
Bioware should bring these guys on board, re-work the content for Xbox, sell it for download as DLC for the game, and give them a cut of the profits. I would pay good money for this.
KOTOR 2 was not the terrible mess everyone implies. Anyone who didn't see the first game's ending coming from a mile away has obviously never watched any television or read a single book. I knew before the intro segment tutorial thing was over exactly what my role was. KOTOR 2 didn't just hand you an answer like that. It was a slower build. You knew you had some kind of connection to events from the first game, but that was it. Much more interesting development and the characters have more depth than the first. I love Bioware to death, but this is one instance where I really don't see them at their best.
@jargy1: There's a difference and between making your storyline intentionally ambiguous in parts and just outright tossing out entire sections from the script to cut time.
They even coded an entirely new planet that that was scrapped to meet deadline...
I think KOTOR 1 is by far the superior game, and not just because it's more polished, but because there are some fundamental problems I have with KOTOR 2's game design.
First: KOTOR 2 basically retcons everything that happened in the first game.
"Hey didn't Revan save the galaxy?"
"No"
"Oh, right, I must have remembered the most important events and the bloodiest war of the past century incorrectly even though they only happened several years ago."
Second: There are multiple HK robots. It's almost as if Obsidian were sitting around a table talking game design when one said, "oh, hey, this character is unique and interesting! Let's make a bunch of him!"
Third: The character influence system is completely broken, and getting it to work correctly would have taken more time than a few months. For example, I influenced a dark side character to 100% light side, and she still suggested I blow up a room full of people. Writing a large number of detailed dialogs based on influence and good/evil levels for each character in every situation is nearly impossible.
Fourth: Repeated locations are boring.
Fifth: Plot. Had Obsidian gotten the chance to actually finish their game, the plot would still have sucked. What the hell is a wound in the force? It doesn't make sense.
Sixth: Psuedo-philosphy and Kreia's bullshit doesn't cut it for me. Some of what Kreia said was interesting, but most of it was drivel that sounded deep followed by the screen fading to black. This is something I especially want to point out, since a lot of fans of KOTOR 2 claim that it's a deeper game than KOTOR 1 and goes into the nature of good and evil and whatnot. This bothers me, since KOTOR 1 has some depth to it, it just doesn't have characters who go around shouting about philosophy. For example; the twist introduces a slew of interesting ideas about identity and what makes us who we are.
Seventh: You can't get to know characters unless you share alignment with them early in the game and gain high influence. It's almost as if the game is trying to hide its only saving grace, its characters, from the player.
Last and most important: KOTOR 2 does not feel like Star Wars. While KOTOR 1 captured the spirit of Star Wars perfectly, KOTOR 2 misses the point by taking itself way too seriously.
As an aside (and not you, @jargy1, since you said you loved Bioware) I've seen a number of comments about how much better Obsidian is than Bioware and I have to wonder why people say this. Obsidian has only made NWN2 and KOTOR 2. Both of which were not that great. Black Isle made some good games, but the best games they worked on were the Baldur's Gate series which they only helped out on, and were actually made by Bioware. What has Obsidian made to convince so many people they're the best RPG developer?
@Hamsfork:
Actually, Jolee Bindo filled in that "philosopher" role a bit. He was very much a "grey" character. Which was pretty cool; except that you can't be one too.
#7 - This kind of annoyed me too. I did like the idea of the influence system, but I hate being denied the ability to interact with the other characters in the game.
Basically I thought KOTOR2 has some great new ideas for the game, but they were incredibly unpolished. Which is a real shame.
My idea of Obsidian has always been that they just rip-off Bioware (like with Alpha Protocol...which is just looks like a modern day Mass Effect with spies...though don't get me wrong, I DO want to play it). They make improvements to the system, certainly; but they don't have the writing power that Bioware has.
Knights of the Old Republic II beats the living shit out of the original, rushed ending and all. The first game is great in its own way, but it clings far too much to the flims, and it has a campy style to it that makes it very difficult to take seriously. The Sith Lords actually has deep, interesting discussions and commentary upon very real, relevant, philosophical topics, such as, say, the nature of and motives for good and evil, something the first game barely even bothered touching. It also has some extremely memorable and well-written characters, ones who you can affect in significant ways based on your actions. The depth with which it explores the universe really is unparalleled in anything else Star Wars - while I love the series, I think it's criminal that The Sith Lords is one of the only ones that treats it in the way it deserves. I really don't care that Obsidian had to truncate things - I felt it could have been better in the end, but the rush at the end didn't make it a "bad game".
Despite all that, I am very eager to play the game as it was originally intended. I'll give it a download and try it out soon.
This is great news.
I've been following this project for the last few years and the teases have been nerve shredding.
For all that though, I feel that KOTORII is not a bad game. Yes it ends suddenly, and some plot points were never resolved, but it did have a far more complex plot than KOTORI.
I do feel that Obsidian are getting a bit of the short end of the stick though, as it is fairly commonly known that the early release of KOTORII was mainly down to the then-head of Lucasarts, a man who was also credited with many of the misfires of the last decade (apologies but his name escapes me)
Give the Obsidian team credit for at least including the majority of the incomplete elements of the game on the cd's for the pc version.
@QuennaFlint: LucasArts asked Obsidian if they could cut a few months off their 1-year contractual deadline for console release. Obsidian agreed, even though they could have refused.
If someone asks you to drive fast and you have an accident it's nobody's fault but your own.
This is what happens, when you get a SHITTASTIC overlord company who wants to rush out the product as fast as possible just to cash in on the buzz from the last game.
I wouldn't have cared if they waited a year and gotten it right. I would've STILL BOUGHT IT TWICE. Once for Xbox and then later for PC. This was just a joke.
Playable yes, interesting yes, but half assed. Why not wait for Bioware to do it right? Since I still go back to KOTOR every now and then, thats how good it is.
Besides, this game had more holes then a freaking colander. What happened? And why is KOTOR III non existant, because money grubbing overlords should know, half the world would probably buy it just for the story...
Luke, they clearly state that this is an open beta. I would submit that this is no where near done. Maybe as close as the Team Gizka project as Dashus stated a few weeks ago how close they were (pretty much him at this point) and as soon as RL was not as big of an issue, the final bits would be implemented.
@Patriot Infinity: That's what I thought at first. Apparently they're still working on it, or at least that's what I got from a quick glance at their site.
It'd be a shame for their work to go out the window with this though.
Worst. Game. Ever. This was one of the first games I got when I bought an XBOX, and I was so stoked for the first fight, until this game taught me what "turn-based" means. What a disappointment. Give me Battlefront any day.
You are blaming the game for you not knowing that this was a flipping RPG?
Worst. Human. Ever.
Seriously, you can't call it a terrible game because it wasn't a shooter... That likes firing up Uno and calling it the worst card game ever because you expected it to be Geometry Wars.
@RicketyCricket: It's the worst game ever because YOU didn't like it? Get the fuck over yourself. You only have yourself to blame for not knowing what you were buying.
@RicketyCricket: KOTOR was great man, you must have really really hated turn based games to not like it especially since it does a really good job of making the game feel less turn based with the dynamic combat going on and being able to cancel your moves at any time making it essentially real time.
It had a good and unique combat system, good characters, good story and it's the best game based on a movie franchise I've ever seen.
@Heliophage: KotOR II was actually better than KotOR, but all the bugs and unfinished story damaged its reputation. It's not Obsidian's fault they were forced to rush it.
Since I own the Xbox version, I'd rather have had the developers from Obsidian had been fed to a Sarlacc, where they would learn a new definition of pain and suffering as they would be slowly digested over a thousand years.
I wonder how many Dark Side points that'll net me.
@Salen: Here's my issue with the Sarlacc thing... if it takes 1000 years to digest you, you'll clearly die of starvation in about 7-10 days unless the Sarlacc feeds you. So since it takes 1000 years to digest you, that's a pretty weak digestive acid. So really, you're only feeling 7 days out of 365,000 days worth of pain, or about a hundred thousandth of a percent of the total allowable pain. At worst it would be like being in the tub too long while being hungry.
@ucdcsteve: You're assuming that every planet rotates at Earth speed. If those GSY are actually longer or shorter than EY than theres a whole other level.
@ucdcsteve: I always figured that the whole "1000 years of pain" thing was just a clever line the Sarlacc sales rep fed Jabba the Hutt. Just imagine Billy Mays pushing it, making all kinds of insane claims...while holding a thermal detonator!
@zod000: "HI! Billy Fett here with MIGHTY SARLACC! It's the one stop product that solves all those messy cleaning jobs!"
"Have a Hard To Remove Jedi standing in your Way? MIGHTY SARLACC will remove that Jedi by using a SPECIALLY PATENTED INTESTINE to SLOWLY DIGEST HIM OVER 1000 YEARS!"
"BUT WAIT! If you order now, We'll give you NOT ONE, but TWO Desert Skiffs! ORDER NOW!"
"That number is 1-555-555-SITH! Again that's 1-555-555-SITH!"
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NWN2 was also Obsidian.
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They even coded an entirely new planet that that was scrapped to meet deadline...
09/30/09
I think KOTOR 1 is by far the superior game, and not just because it's more polished, but because there are some fundamental problems I have with KOTOR 2's game design.
First: KOTOR 2 basically retcons everything that happened in the first game.
"Hey didn't Revan save the galaxy?"
"No"
"Oh, right, I must have remembered the most important events and the bloodiest war of the past century incorrectly even though they only happened several years ago."
Second: There are multiple HK robots. It's almost as if Obsidian were sitting around a table talking game design when one said, "oh, hey, this character is unique and interesting! Let's make a bunch of him!"
Third: The character influence system is completely broken, and getting it to work correctly would have taken more time than a few months. For example, I influenced a dark side character to 100% light side, and she still suggested I blow up a room full of people. Writing a large number of detailed dialogs based on influence and good/evil levels for each character in every situation is nearly impossible.
Fourth: Repeated locations are boring.
Fifth: Plot. Had Obsidian gotten the chance to actually finish their game, the plot would still have sucked. What the hell is a wound in the force? It doesn't make sense.
Sixth: Psuedo-philosphy and Kreia's bullshit doesn't cut it for me. Some of what Kreia said was interesting, but most of it was drivel that sounded deep followed by the screen fading to black. This is something I especially want to point out, since a lot of fans of KOTOR 2 claim that it's a deeper game than KOTOR 1 and goes into the nature of good and evil and whatnot. This bothers me, since KOTOR 1 has some depth to it, it just doesn't have characters who go around shouting about philosophy. For example; the twist introduces a slew of interesting ideas about identity and what makes us who we are.
Seventh: You can't get to know characters unless you share alignment with them early in the game and gain high influence. It's almost as if the game is trying to hide its only saving grace, its characters, from the player.
Last and most important: KOTOR 2 does not feel like Star Wars. While KOTOR 1 captured the spirit of Star Wars perfectly, KOTOR 2 misses the point by taking itself way too seriously.
As an aside (and not you, @jargy1, since you said you loved Bioware) I've seen a number of comments about how much better Obsidian is than Bioware and I have to wonder why people say this. Obsidian has only made NWN2 and KOTOR 2. Both of which were not that great. Black Isle made some good games, but the best games they worked on were the Baldur's Gate series which they only helped out on, and were actually made by Bioware. What has Obsidian made to convince so many people they're the best RPG developer?
09/30/09
Actually, Jolee Bindo filled in that "philosopher" role a bit. He was very much a "grey" character. Which was pretty cool; except that you can't be one too.
#7 - This kind of annoyed me too. I did like the idea of the influence system, but I hate being denied the ability to interact with the other characters in the game.
Basically I thought KOTOR2 has some great new ideas for the game, but they were incredibly unpolished. Which is a real shame.
My idea of Obsidian has always been that they just rip-off Bioware (like with Alpha Protocol...which is just looks like a modern day Mass Effect with spies...though don't get me wrong, I DO want to play it). They make improvements to the system, certainly; but they don't have the writing power that Bioware has.
09/30/09
Even though it wasn't finished and wasn't nearly as good as the first, I still really liked it.
09/30/09
Despite all that, I am very eager to play the game as it was originally intended. I'll give it a download and try it out soon.
09/30/09
I've been following this project for the last few years and the teases have been nerve shredding.
For all that though, I feel that KOTORII is not a bad game. Yes it ends suddenly, and some plot points were never resolved, but it did have a far more complex plot than KOTORI.
I do feel that Obsidian are getting a bit of the short end of the stick though, as it is fairly commonly known that the early release of KOTORII was mainly down to the then-head of Lucasarts, a man who was also credited with many of the misfires of the last decade (apologies but his name escapes me)
Give the Obsidian team credit for at least including the majority of the incomplete elements of the game on the cd's for the pc version.
09/30/09
If someone asks you to drive fast and you have an accident it's nobody's fault but your own.
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I wouldn't have cared if they waited a year and gotten it right. I would've STILL BOUGHT IT TWICE. Once for Xbox and then later for PC. This was just a joke.
Playable yes, interesting yes, but half assed. Why not wait for Bioware to do it right? Since I still go back to KOTOR every now and then, thats how good it is.
Besides, this game had more holes then a freaking colander. What happened? And why is KOTOR III non existant, because money grubbing overlords should know, half the world would probably buy it just for the story...
09/30/09
I bought it twice.
Because there was some stupid "play the game X long and everything glitches up" bug on mine, so I had to get a new one.
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It'd be a shame for their work to go out the window with this though.
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You are blaming the game for you not knowing that this was a flipping RPG?
Worst. Human. Ever.
Seriously, you can't call it a terrible game because it wasn't a shooter... That likes firing up Uno and calling it the worst card game ever because you expected it to be Geometry Wars.
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Maybe you should shy away from D&D-based RPGs when you're looking for shooters.
09/30/09
You haven't played many games.
09/30/09
It had a good and unique combat system, good characters, good story and it's the best game based on a movie franchise I've ever seen.
09/30/09
KoTOR II was like a swift kick in the balls after the great original experience.
How can you release half an RPG? Fuckers...
09/30/09
With all due respect to the fine folks at Obsidian, they aren't BioWare. And, it shows.
I still liked Knights of the Old Republic II, just not as much as its predecessor.
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I wasn't in love with the fact that everyone in your party that wasn't a robot or a wookie was force sensitive.
Atton was much better than Carth, though.
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I wonder how many Dark Side points that'll net me.
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Looks like 3 points. It would have been more, but you aren't inflicting the actual pain and suffering.
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Keeps everyone fresh.
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"Have a Hard To Remove Jedi standing in your Way? MIGHTY SARLACC will remove that Jedi by using a SPECIALLY PATENTED INTESTINE to SLOWLY DIGEST HIM OVER 1000 YEARS!"
"BUT WAIT! If you order now, We'll give you NOT ONE, but TWO Desert Skiffs! ORDER NOW!"
"That number is 1-555-555-SITH! Again that's 1-555-555-SITH!"