When last I wrote about the new Need for Speed it was a bit messy—rubberband AI and stuttering made racing frustrating and the in-game cell phone was annoying as hell. With today’s “Legends” game update, all of my major gripes have been addressed.
This is why we can’t have nice things.
There are several aspects of EA and Ghost Games’ dark and rainy Need for Speed reboot that I enjoy immensely. Due to regular gameplay hiccups, racing just doesn’t happen to be one of them.
EA has announced a huge delay for Need For Speed on PC, with the game moving from November 3 until Spring 2016. Why? Making sure players can unlock the frame rate and “increase the visuals that we can deliver on PC.” Seems the response to Arkham Knight has made some publishers skittish!
The next Need for Speed will require an online connection, according to a tweet from the racing series’ official Twitter account. This development isn’t too surprising after seeing persistent connectivity play such a big part in NFS Rivals. Let’s hope the implementation improves for the upcoming game.
Electronic Arts has formally announced the new Need For Speed, which appears to be taking some serious cues from Need For Speed Underground, and is a “full reboot” for the series.
PLUS MORE GAMING SECRETS AND RUMORS: Microsoft big wig leaves for Blizzard | Quantic Dreams' next two projects | A very different kind of Need for Speed that we never got
Think back. Can you remember a year when there wasn't a Need for Speed game? The long-running racing series has punched in at least once every twelve months. It's a bit of a surprise, then, that calendar year 2014 will come and go without a Need for Speed entry.
No, really. He hated it. Including the bits with Breaking Bad star Aaron Paul.
If shitty FMV sequences from video games were still around, and had gotten more expensive while still being as inherently shitty, this what I'd expect them to look like.
This is so stupid it's awesome. Viagame pit one of the world's top racing video game drivers against a real-life professional to see who was better. But the best part is Frederik Brolin, the video gamer, is driving the course, virtually, inside a car that is driving the course in real life.
Y'know, the collective chatter amongst Kotaku writers has unofficially dubbed Need for Speed Rivals as the best next-gen game so far. Several among us have raved about the way it draws you in and entices you to keep playing. But, man, the lines coming out of the characters' mouths in this racing game are terrible.
Everyone in this year's Need For Speed—racers and cops both—is an asshole. Neither side is likable. Thank God. It's incredibly freeing to be a total, speed-obsessed jerk, especially when it's accompanied by amazing visuals and intense velocity. Way to welcome us to next-gen, Need For Speed Rivals.
Race and stunt driver Ken Block is the master of gymkhana. Don't know what gymkhana is? It's this video. In which he propels a car around a "track" like it had been built in a video game and he'd done nothing but play it for ten months straight.
Here's a Need for Speed trailer that doesn't star Jesse Pinkman! Yay science! A lot of pre-render in this Need for Speed: Rivals trailer, but it still looks good. And yeah, piss on those cops. These willful speed competitions only become dangerous when The Man tries to shut them down.
So, Aaron Paul's big post-Breaking Bad victory lap is a nice payday and a starring role in a popcorn flick. But what if, instead of a gritty, growly movie adaptation for Need for Speed, Mario Kart got the treatment instead?
Crash, Boom, Bang: If GTA V hasn't sated your need for intense car chases, Need For Speed: Rivals likely will. This latest trailer shows the new kinds of challenges they're adding to chases, which let you unlock upgrades. I really liked Criterion's Most Wanted (Rivals is developed by Ghost Games), and I'll be…