Naughty Dog gave us a closer look at Chloe and Nadine’s standalone adventure during tonight’s PlayStation conference, which gives us another chance to see these ladies kick a lot of ass.
Uncharted: The Lost Legacy comes to PS4 on August 22, developer Naughty Dog said today. It’ll cost $40, so clearly they see this as something more than DLC (but less than a full game). Who’s stoked for more Chloe?
It’s pretty common for some people to ask for less politics in games. Turns out, that’s not really possible, even if you’re just here to kill some zombies.
During a panel discussion for The Last of Us Part II at this year’s PSX, the game’s director, Neil Druckmann revealed the whereas the first game was about love, the follow-up would be about “hate.”
Bruce Straley, who co-directed The Last of Us and Uncharted 4, will not have the same role on The Last of Us 2, sources tell Kotaku. His longtime creative partner Neil Druckmann is directing the game.
While it has been rumored for a while now, today we got official confirmation that The Last of Us is getting a sequel that follows an older Ellie and Joel.
Keeping in step with the multiplayer roadmap released back in the spring, Uncharted 4's co-op multiplayer survival mode is coming in mid-December, pitting Nathan Drake and friends against 50 waves of enemies from merc fodder to flaming pirates.
Crunch, or the process of video game developers working very long hours for a very long time, is a big problem. I mean, look at your job: can you imagine working 80 hours a week, every week, for over ten years? Because that’s what former Uncharted writer and director Amy Hennig did.
Depending what part of an Uncharted game you see him in, Nathan Drake is either a wisecracking dude clinging to a cliff face or a cold-blooded murder machine. Players have to do a fair amount of mental gymnastics to believe that this is the same guy in both instances. Uncharted 4 makes that cognitive exercise a little…
I’ve taken nice shots in Uncharted 4's photo mode, you’ve probably taken some too, but professional real world photographer Ray Soemarsono has us all beat with these incredible images.
Remember that invisible lemur bug in Uncharted 4? Turns out it can also affect Drake himself, making one of the game’s key early scenes play out a little...differently.
There are two endings in Uncharted 4, one right after the other. The first is fairly typical. The second is something I’m still getting over, days after I finished the game.
Not everyone was happy with new Uncharted 4 characters like Nadine “Triceps” Ross. In fact, according to director Neil Druckmann, his team had to ask an angry focus tester to leave the room after he freaked out over the game’s portrayal of women.
Uncharted 4: A Thief’s End is a beautiful game on its own. Add an extensive Photo Mode and a creative player base and it becomes an art engine, generating an endless array of eye candy. Here are some of our favorites.
We’ve talked a lot about Uncharted 4's single player here on Kotaku, but if you want to get a sense of the other big mode on Naughty Dog’s latest, you should tune in to our livestream below.
If you’ve started playing Uncharted 4, by now you’ve probably gotten up to that scene. The secret one. You know, the one in chapter four.
Most big video games these days are the result of a team of dozens, if not hundreds of people working on them. Amidst all that collaboration, what can one, single human being point to and say “this, this is mine, I made this?”
Last year during E3, hundreds of thousands watched as Nathan Drake walked into a Madagascar market and then... froze in place thanks to a controller error. Now, you can do it yourself.
Climbing is difficult. At least it can be. Depending on what you’re climbing. Climbing is also technical. Perhaps that’s a more useful word. A word that better describes the delicate set of skills required to gracefully scale a rock face, be it a boulder, cliff or full blown mountain. Then there’s climbing in video…
These days, people think of Naughty Dog as the company behind the Uncharted series, but it didn’t start that way. The company’s first game was a swords ‘n sorcery RPG called Keef The Thief, published by Electronic Arts.