With the outrageous success of The Sims and its subsequent titles, it’s easy to forget that Maxis’s flagship title was preceded by a great many games where you could play god in other ways. While obviously, manipulating simulated humans to do our bidding—from following their dreams of becoming a hand model, to being…
The first time a Sim died on me, my surviving Sims circled the body and cried their eyes out. Personally, I didn’t feel the need to mourn. I was far too fascinated by the fact that the Grim Reaper had turned up to take the Sim away.
In the fall of 2006, the New Yorker and the New York Times Magazine published dueling Spore previews in the span of four weeks. John Seabrook, writing in the New Yorker, said that the game was “anticipated with something like the interest with which writers in Paris in the early twenties awaited Joyce’s Ulysses.”…
The Sims might look like a pleasant game where you just pretend to play house, but don’t let that fool you. Things can be very dark depending on how you play it.
The Maxis that you knew, the studio that released SimCity and invented The Sims, is no more. The SimCity brand might live on, and the Maxis brand might live on elsewhere, but they'll survive only as brands, things EA will invoke to sell things. This is a very sad thing, but let's try and remember the good times.
EA has shut down Maxis Emeryville, the main Maxis studio and longrunning developer behind SimCity and Spore, among other games. Though the Maxis brand will carry on, the studio that most people knew as "Maxis" is no more.
Forget the busted remake. Forget the cash-hungry mobile games. The best SimCity Maxis ever made is still available, and as of now it's a free download on EA's Origin store.
"Ladies and gentlemen, welcome to the BREAKING EXPERIMENT, where all the all the Sims are harmed in the making of this video!" Oh boy.
By now it's well-known that The Sims lets you do all sorts of unrealistic, goofy things, like letting players become ghosts, or letting players create giant versions of everyday items. But just how far will The Sims 4 let you go with these elements of the game?
It all started with a simple investigation: how many Sims can one fit in a grid in The Sims 4? Then, everything gets out of hand.
How does one kill death itself? By getting your hands dirty, of course.
In a word: hilarity. You probably noticed this while playing, but the AI in The Sims 4 isn't exactly the brightest.
Over a dozen hours into The Sims 4, I'm only now starting to delve into a core part of the experience: killing your sims.
Not everyone is a fan of the mosaic censors in The Sims--which is why it was only a matter of time before someone modded them out.
Played on its own, The Sims 4 can be pretty aimless. That's not a bad thing, but it does mean you can do stuff to spice things up and make the game more interesting. Enter challenges.
Folks who opted to download a torrent of The Sims 4 are finding something completely unexpected: censorship.
You gotta love Sims 4 glitches—they're so absurd, it's hard not to laugh at them.
Until this week, I'd never played The Sims.
The Sims 4 came out today. We here at Kotaku haven't had enough time with the game to give it a proper review, but I still wanted to pull myself away from obsessively tinkering with my new virtual ant farm to put some thoughts in writing.