If you think magic is just for Dungeons & Dragons players and Criss Angel, you’re sadly mistaken. Magic is totally real, and was totally practiced by totally real people who lived in history! Here are just 10 real-life wizards and sorcerers who used magic for a lot more than just party tricks.
One of the most iconic elements of Magic: The Gathering is the tiny snippets of lore written on the bottom of each card, known as “flavor text” to fans. These bits of story are frequently funny, but just as often they can be haunting. Here are 12 bits of flavor that turn good Magic cards into memorably creepy ones.
I’ve done a lot of things while tripping on mushrooms. I’ve eaten meals, taken walks in the park, even closed my eyes and chilled out to my favorite tunes. But, until a few weeks ago, I’d never won first place—and $5,000—in a Magic: the Gathering tournament.
In 2006, the World Series of Poker set a card game record by having 8773 players taking part, all in the one place. That record is under threat next month when Magic’s Grand Prix Las Vegas goes down.
Crazy computerized effects? Back in Back To The Future's day, they didn't have those. Only pluck and spirit (and time travel). That means that with a few lights and some clever camera work, you can make a toy car look like its blasting through the barriers of space-time at 88 mph.
Magic: the Gathering cards feature stunning fantasy art, but for some fans that's not enough. Card alterists modify and personalize cards by painting directly on them, creating unique works of art and a brilliant way for fans to interact with their favorite game.
Every Dungeons & Dragons character seeks magical items for their abilities. But some wizards aren't interested in making powerful relics; they're interested in making nonsense, because they're crazy, or things that will screw your character over, because they're jerks. The result? These ridiculous artifacts from D&D's…
Wizards of the Coast enlisted the creative minds behind Minecraft, Plants vs. Zombies, World of Warcraft and more groundbreaking games to create cards for the upcoming Magic 2015 set. See all 14 of the cards below:
Magic: The Gathering has, over the years, lured some of the best fantasy artists on the planet to draw some of the coolest fantasy characters on the planet. So this line of action figures based on some of the best are a no-brainer.
Did you know Gearbox Software founder, president and CEO Randy Pitchford started out as a professional magician in Hollywood? He unleashed his magical powers at the Gearbox panel at PAX East earlier today, and the world trembled beneath his might.
Magic: the Gathering's legendary casual format, Commander, got a huge boost this month with the release of five new decks full of multiplayer shenanigans. This guide to Commander will help you get started and find the right deck to destroy your friends in the most horribly fun way possible.
What's remarkable about these Game of Thrones characters re-imagined at JermTube as Magic: The Gathering cards isn't so much how convincing they look, it's how much thought was put into making them read like functional Magic cards.
The cloud — that's a powerful term these days. If you release a product that doesn't do something with the cloud, then you probably shouldn't even bother putting it out. Snack foods, floor cleaners, maid services and even consumer electronics like the newly-announced Xbox One use the cloud to do great and magical…
In today's magically delicious episode of Speak Up on Kotaku, commenter Chris P. Bacon claims that while not one video game has portrayed magic perfectly, several have come close. He should know. He is a wizard.
Okay, yes, fine. This post is at least partly an excuse for me to finally tag something "Downton Abbey" here at Kotaku. But in this case, the tag is warranted—over at Kill Screen, writer Sarah Elmaleh (who some of you may remember as the voice of Aeris in that column I wrote about silent protagonists) and illustrator…
We now have the culmination of last week's tease-of-a-teaser. Here is the Gamescom 2011 trailer for Might and Magic Heroes VI, establishing the game's appropriately epic struggle. We've got brother against sister, glowing undead and giant insectoid witches, even the Wilhelm scream.