Thank You For Playing: Iconic Video Game Magazines is a documentary that just hit Steam. It looks fascinating, since it’s not just about old game magazines, but old Polish mags in particular, tracking their explosive rise in the wake of the Iron Curtain coming down.
The way we read about video games has changed a lot over the last couple of decades, a rigid previews-features-reviews magazine format giving way to...whatever the hell the internet decides to write about at any given second. For the most part this has been an improvement, but there will always be those misty-eyed for…
With the PlayStation 2 on the way, the April 1999 issue of France's Player One magazine had some ideas on the future of Mario and Sonic.
Here is something wonderful. The November 1997 issue of FHM (British edition), which I just found lurking (and well-preserved) in a box in my garage. I guess I kept it thanks to a teenage obsession with Tomb Raider model Rhona Mitra (who appears on the cover), but I'm glad I kept it thanks to a load of other reasons.
It's been announced that publisher Future has plans to close a number of its video game sites, among them CVG. Games websites open and close all the time, and people losing their jobs is always a sad thing, but this one hits particularly hard because of CVG's long history. A history longer than any other games…
At the start of the year, we covered a Kickstarter for a campaign aimed at producing a magazine all about stealth games. It was called, awesomely, Sneaky Bastards. Well, good news: the first issue is now printed, and headed off to people's mailboxes.
British TV writer and presenter (and former games journo) Charlie Brooker, being interviewed in the latest issue of Edge, nails boss fights. Just...nails them.
Here's a weird thing. The cover of the latest issue of Scandinavian mag GameReactor features, as many covers will this month, The Last Of Us. What's different about this one, though, is that it's caught the attention of developers Naughty Dog, as the image has been altered from its original form.
Did you know the first two Pokémon sequels were supposed to let you ride a skateboard?
Nintendo Power magazine may have released its final issue late last year, but the spirit of the publication lives on with Nintendo Force, a very shiny, very new magazine that's hoping to take its place.
Aussie writer Daniel Hindes, who for a while has run a niche site called Sneaky Bastards, wants to take the idea of discussing stealth games to a more tangible format. Hence, Sneaky Bastards, the magazine.
In fact, it's usually one of two days. The first being in January 1999, when this issue of German mag Video Games hit news stands, and the second being... today.
On the left, the cover of the final issue of Nintendo Power magazine, a publication that's been running since the 80s. It's great on its own, but when you remember what the first issue of Nintendo Power looked like, on the right, it's enough to bring a tear to the eye.
Today brought reports that, after a publishing run of 24 years, the famous Nintendo Power magazine is no more. If true, it's a sadder day than most involving the closing of a game publication, because for many Nintendo Power was more than just a magazine. It was a piece of their childhood.
Designer Eoin Stanley, who we featured a little while ago on Total Recall, doesn't just archive beautiful old Nintendo logos. He's also got on ice something more informative; namely, the entirety of the very first issue of Nintendo Power.
The next time you look at a game and think, wow, how much more realistic can graphics get, remember: somebody has wondered it before, and been answered by the crushing weight of time.
Call them snooty if you must, but I think Edge magazine has consistently been the most mature, well-written and well-respected video game magazine on the planet for nearly twenty years.
In September 1975, the first issue of tech magazine Byte hit newsstands in America. While it would be mildly influential for at least the first decade of its existence, I'm not bringing it up today for its editorial content.