The Slapstick Fighting Game That Took Over An Entire Festival

"I think the game is kind of horrifying," one game developer tells me over drinks. "Its violence... the intent behind it, is a little too real." His comments strike me as strange, given that Gang Beasts reminds me of watching slapstick comedy from The Marx Brothers and The Three Stooges as a kid. » 9/26/14 5:13pm 9/26/14 5:13pm

My Weekend Hanging Out With PC Gaming's Most Hardcore Players


Face-to-face LAN parties—local game gatherings, usually PC-focused—just aren't what they used to be in this modern, always connected age. Not even one of the biggest in the world can escape time. But the thousands of PC gamers who gather in Texas every summer are pushing off the inevitable as heroically as they can. » 7/30/14 4:00pm 7/30/14 4:00pm

The Best Games Convention I've Been To May Soon Be No More

We're in San Francisco club called Stud, and there are people in fur suits everywhere. Colored lights and crashing beats flash like fireworks in a thunderstorm. Everyone is sweaty and drunk, but most of all they're happy. Ladies and gentlemen, I give you GaymerX, my favorite game convention—and also maybe the last of… » 7/25/14 2:08pm 7/25/14 2:08pm

A Candid Talk With Mark Cerny, Who Designed The PS4, Among Other Things

In the 80s, he made arcade games for Atari. In the 10s, he led the team that made the PlayStation 4. Mark Cerny is old enough to have seen it all in the young medium of video games. For half an hour last month, we talked about a lot of it in a conversation that was as illuminating as it was, at times, surprisingly… » 3/10/14 10:40am 3/10/14 10:40am

30 Years Later, One Man Is Still Trying To Fix Video Games

Chris Crawford owns 29,216 small plastic beads. Each bead is one of eight colors, and there are 3,652 beads in each color group. One bead represents a single day in Crawford's life. Each color group, therefore, represents one decade. The yellow beads are his childhood. The black beads are his teens. The greens are his… » 12/27/13 12:29pm 12/27/13 12:29pm

How Sony's Hometown Studio Rose From the Ashes In Time for the PS4

The Tokyo-based Japan Studio, responsible for PlayStation 2 classics such as Ico, Shadow of the Colossus, and the Ape Escape franchise, seemed A.W.O.L. for much of the PS3 generation. Now, on the eve of the PlayStation 4's release, Japan Studio is trying to make a major comeback. I went to Tokyo to find out how. » 11/04/13 10:00am 11/04/13 10:00am