Face-to-face LAN parties—local game gatherings, usually PC-focused—just aren’t what they used to be in this modern, always connected age. Not even one of the biggest in the world can escape time. But the thousands of PC gamers who gather in Texas every summer are pushing off the inevitable as heroically as they can.
Last weekend, someone completed one of the most incredible Fallout 3 runs of all time. The rules for the permadeath playthrough were simple: One lifebar. No healing. No radiation treatments. No companions.
One day in March of last year, video game writer Andrew Dice wrote out a check for all of his company’s money. He stuck it in the doorframe at his business partner’s apartment in Portland, Oregon, then went back to his own place. (They live in the same complex.) He closed all the windows. Then, as he tells it, he laid…
In the West, Twitch is an internet superpower. In Japan, things couldn’t be more different. Mainstream success will be tough, but not impossible. Nothing is impossible.
In the summer of 2013, months before they were supposed to ship their next video game, the game developers at Bungie went into panic mode.
Before we even start talking, General Mittenz asks me if we can stand for the duration of the interview. “For me, right now, I’m having a massive anxiety attack,” he explains while fidgeting nervously. Standing and moving around helps. A little.
Bugs in Fallout: New Vegas might have eaten your save file. Maybe they took away a few hours of progress, or forced you to reset a couple of quests. Maybe game-crashing bugs pissed you off to the point where you wished you could get your $60 back. But they probably didn’t cost you a million dollars.
There’s an old commercial for Westwood College that’s become something of a running joke in the video game world. Two young men sit at a couch, hammering away at PlayStation controllers. A woman walks in. “Hey guys, finish testing that game yet?” she asks. “I’ve got another one I need designed.”
This is a story about Doom 3’s source code and how beautiful it is. Yes, beautiful. Allow me to explain.
In 2009, a strange Facebook account appeared out of nowhere and friended people en-masse. The name on the account was Junko Junsui, and she had a message for anyone willing to listen.
You only get one chance to make a first impression, and for many games, that happens at E3. The annual mega show is nearly upon us, and developers are spending days and nights putting together flashy demos to convince us to open our wallets. What’s real? What’s fake? Maybe both? I asked some developers to find out.
The date is April 19, 2021. In my bizarre alternate dimension, it’s LeBron James’ first playoff game as a Philadelphia 76er.
In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber.
Last Tuesday, a Reddit user named DemonCipher13 wrote a passionate call for help on a subreddit dedicated to Destiny, a video game about the mysteries of space.
One week in early February, three top employees from the independent game studio Darkside Games flew to Redmond, Washington for a secret meeting with Microsoft.
In June of 2011, then-LucasArts president Paul Meegan spoke publicly about his plans for turning the company around.
It's Monday, March 2nd, the first day of the Game Developers Conference in San Francisco, and I can't help but notice a common refrain: "I'm already tired."
Before you can understand one of the most popular Tomb Raider porn videos online, you need to know about a key scene in a recent Tomb Raider game.
I spent most of my life religious—Christian, to be specific. Semi-recently, however, that small part of me died. Or maybe I killed it myself. I know one thing for sure, though: video games had a hand in it.
Minutes after I walked through a metal detector—and some time before she was flocked by well-wishers at the best-attended gaming lecture I've ever been to at New York University—I recently listened to the media critic Anita Sarkeesian describe eight things she'd like to see changed in video games.