King, the controversial developers behind Candy Crush Saga, just finished its first day of trading on the New York Stock Exchange. It was the single worst first day's trading so far in 2014.
The company behind Candy Crush Saga has withdrawn their trademark application for 'Candy' in the United States, according to documents they filed with the U.S. Trademark Office yesterday.
Lately, Candy Crush Saga-makers King.com have been busy blocking trademark applications and going after people with the words "Candy" and even "Saga" in their game names. While they're doing that—technically, they say, simply to protect their brand from copycats—the game-making denizens of the Internet have been…
The creators of the Banner Saga are fighting to keep the game's name. In a statement sent to Kotaku, Stoic Studios say:
Yesterday we learned that King.com, makers of the wildly popular game Candy Crush Saga, had submitted a trademark application for the word "Candy" that would block other game-makers from using it in their game titles. This has struck more than a few people as more than a bit ridiculous, and some people are responding…
The people who made Candy Crush think they now own the word Candy, at least when it comes to games and a bunch of merchandise. How adorable.
While the rest of the world spent the weekend studying South Korean superstar Park Jae-sang's latest video in preparation for their upcoming parody/tribute/stupid thing, Kotaku's mobile editor (hi) was inspired to play Candy Crush Saga forever.
Clinging tenaciously to its top spot on the Facebook daily active users list, King.com's Candy Crush Saga keeps itself a couple hundred thousand players beyond FarmVille 2 by getting everyone stuck on level 86 and then taunting them.
Since King.com released the mobile version of popular Facebook puzzler Candy Crush Saga, I've been praising the developer's flawless implementation on iOS and Android. While fiddling about with my iPhone's time settings over the weekend I discovered that's not entirely the case—the mobile versions will let players…
Since I started covering the social gaming scene for Kotaku I've been regularly checking the numbers over at AppStats to see which Zynga games were topping the charts on any given day. You can imagine my surprise when the name on top of today's daily active users chart had King.com next to it. Way to go, Candy Crush…
Twas the day before Christmas and all through the house, these are the games that are keeping parents from cooking and wrapping presents and the children from stumbling over internet porn.
I spent an inconveniently substantial portion of last night trying to clear away gels in one level of King.com's Candy Crush Saga. Knowing that an additional million people are experiencing the same frustration this week makes me feel better.
Despite recent efforts to revitalize the game with an element of progression, Ruby Blast Adventures digs itself a 2 million player hole in this week's Facebook winners and losers.
Now don't get too excited; Zynga is still on the tops of both the gainers and losers charts this week. CityVille 2 added nearly eight million users this week, but I want to talk about the two positions behind that, populated by a pair of games from King.com.
Earlier this year King.com brought its smash hit Facebook game Bubble Witch Saga to iOS, and there was much rejoicing, as well as a little gnashing of free time. Now it's Candy Crush Saga's turn.
While I busy myself playing games like The Grinns Tale and the newly-released CityVille 2, the rest of Facebook mills about the old familiar haunts, munching on candy and clicking up exotic cuisine.
Engorged with the heady success of Bubble Witch Saga and Candy Crush Saga, King.com adds another epic tale of level-arranged puzzles to Facebook with Pet Rescue Saga, a game that's vaguely about rescuing pets.
FarmVille 2's meteoric rise to fame slowly turns this week, as players realize they enjoy building restaurants, playing Scrabble and matching candy much more than they do farming.