Just Cause 3's Mech Land Assault DLC arrives June 3 for season pass owners, June 10 for folks that would rather pay piecemeal. The barrage of videos depicting gravity gun-based carnage will follow immediately after.
Platforming through lamp posts with a pogo stick or using vehicles as slingshots to reach some unreachable top of a building in Just Cause 3? No problem for the folks at EvolveStunting.
Real-time cutscenes are much better when something unexpected happens. And since it’s Just Cause 3, JayGold’s footage, with a helicopter crashing into the ground in the perfect moment, doesn’t even seem like something that isn’t supposed to happen.
Just Cause 3 had some issues, but it also had some of the best video game flying I’ve experienced in a long time. The game’s fun, brief new jetpack-centric “Sky Fortress” DLC manages to improve that flying, with a twist.
Just Cause 3's jetpack-centric “Sky Fortress” DLC is out next week on March 8 for season pass holders, a week later on the 15th for everyone else. The game is also getting another patch tomorrow, which promises to further smooth out performance. More info here.
Just Cause 3 is getting all sci-fi on us with a robotic new DLC, Sky Fortress, that’ll be out next month. Announced last month by developer Avalanche Studios, Sky Fortress is the first part of a season pass they’re calling “Air, Land & Sea.”
YouTuber ShockNAwe pulled off a truly remarkable motorcycle stunt in Just Cause 3. A few carefully placed boosters, and everything’s set for Moon landing.
Giant cargo containers, silly physics and a grappling hook. The perfect tools for a Just Cause 3 version of Jenga.
In the Just Cause series, your grappling hook is love, life, and all that jazz, but it does have limits. Making it infinite turns the game into (even more of) a demented, goddamn wonderful cartoon.
Sandbox games offer players fully functioning worlds in which characters go about their daily business until somebody starts lobbing rockets or blowing up bridges. But what happens if you just leave NPCs be? In Just Cause 3, things still find a way to go topsy turvy—fast.
Batshit disaster factory masquerading as a (sometimes disappointing) video game Just Cause 3 is starting to get player-made mods. No one is safe. Case in point: here is a gun that fires air. Air that kills.
It’s no surprise that the pogo stick is a hidden item in Just Cause 3, when you can casually bounce on someone’s face with it and ascend to the stars, at the same time.
Turns out there’s a very good reason Just Cause 3 is full of cars and planes and choppers and grappling hooks and parachutes: its map is enormous.
Just Cause 3 is getting a new patch this week. The 1.02 patch is live on Steam, and should be appearing on consoles over the next few days. According to Avalanche’s patch notes, this update is focused more on improving load times than on overall performance, but is “part of a much larger plan to optimize and improve…
Doing a really outstanding stunt in a game where even the most basic ones involve multiple vehicles and buildings? Sounds tough! Bur lesi20 was able pull it off and hijack a car in the most outstanding way possible.
My favorite Just Cause 3 moment so far. In a mere 23 seconds, I soared gloriously, crashed hilariously, and encountered a man who looked like Luigi from Super Mario Bros. After scrutinizing the bag of broken bones before him, he blurted, “Rico! I have your old race car tattooed on my back!” and casually strolled away.
I was more mixed on Just Cause 3 than I was expecting to be, but the game can still be a hell of a lot of fun. It’s definitely more fun once you’ve gotten your head around how to fly without crashing into everything.
Just Cause 3 is the type of a game where, when something silly happens, it’s hard to tell whether it was intended or just a glitch. Like this little accident above. With grapple hooks and all kinds of upgraded gear, the possibilities are definitely endless, that’s for sure.
Nice Dark Souls bonfire, Just Cause 3. And players can light it, too.