The first (by a hair) official iOS 7 controller for iPhone and iPod Touch is now ready to buy. Power A's MOGA Ace Power is available today for $99 at Apple Stores online and off, as well as the MOGAanywhere website, which also contains a handy list of more than 160 iOS games with controller support.
Fingers in the way. Missed or misunderstood inputs. Imprecise control. The problems with trying to play games on an iPhone are well-documented. But the iOS 7 era has ushered in controllers. Glorious plastic housings that will make oily, greasy screens of frustrations a thing of the past. I touched one of them this…
The MOGA Ace Power is the first Apple certified, iOS 7 compliant video game controller on the market. No one can take that away from manufacturer Power A, even a mobile gaming hardware reviewer who thinks it feels like a child's toy.
No operating system launch is without a few bugs, but it seems like iOS 7 has had more than it's fair share of blunders. From iMessages not working to lock screen exploits, here are some of the biggest bugs, and how you can fix them.
After months of drooling over flat icons and clean lines, I've finally gotten my hands on iOS 7. Let's take a look at ten fresh features of the revamped operating system, from essential changes to the just plain neat. For instance, the new default wallpaper is an illusion. Ooooo.
The moment my iPad or iPad Touch's screen illuminates my finger hones in on the blue icon with the pencil, ruler and paintbrush formed into a stylized 'A', no matter what my previous plans for the device might have been. I know the shop lurking behind the icon is only updated at certain times, but I have to look…
Released last month in Japan, the official iOS Pokédex application is now available in North America and beyond, giving Pokémon fans around the globe access to the ultimate pocket monster compendium. Just don't expect a kindly tree-named professor to hand it over for free.
Legendary comic book creator Stan Lee only had his hand in one of the five Gaming Apps of the Day this week, but I'm pretty sure the rest of them were probably his idea at some point anyway.
Space. The final frontier. These are the voyages of the Week in Gaming Apps. Its continuing mission — to explore strange new apps, seek out new games and game applications; to boldly make thematically incorrect quotes in an article with a Star Wars title.
As Owen Good often reminds us, not every Gaming App of the Day is a good one. For every Bad Piggies, The Room or Bar Story 2 there are a dozen NFL Pro 2013s, and he seems to wind up playing them all.
This is the new iPod Touch, announced at Apple's press conference today. It's got the iPhone 5's screen and the A5 processor, which makes it about as fast as the iPhone 4S.
Witch right now. Witch right now. I could use some spears or some monsters or a witch, or to get back to some gaming apps much simpler than this. Because after all the crashin' and matchin' and thrashin', the monster bombin' and the droppin' and hack-and-slashin'... Okay, that's enough of that. It's the Week in Gaming…
Apple's newest iPad came out last week, and, as expected, it's a gorgeous device. With more RAM, a beefier processor, and that super-shiny Retina Display, the third-gen iPad is certainly a powerful tablet. And a great gaming system.
It came in stealthily, like a Navy SEAL on a night mission. And now Battlefield 3: Aftershock 's been dishonorably discharged after seemingly falling below EA's expectations.
Let's get that first niggling thought out of the way: this Mass Effect iOS game isn't going to feel like that Dead Space iOS game.
Anyone who's been watching EA knows that the publisher's going to be tethering portable spin-offs to its big releases. Last year's Dead Space game for iOS and Android proved such games could be great and yesterday we saw the debut of Mass Effect Infiltrator. This sector's a big deal for EA.
Next month, maniac shooter DoDonPachi Dai-Ou-Jou is coming to the iPhone and iPod Touch.
The most clever twist of FlipShip didn't reveal itself to me until, about a half-dozen rounds into this top-down shooter, I finished a game with a score of exactly zero. Then I realized that this game wasn't predicated on twitch skills but knowing, in an arcade sense, when to hold 'em and when to fold 'em. Or, in…
When you think back to Pitfall, the lead character in the classic Activision game didn't seem like he was in that much of a hurry. Granted, the Atari 2600 didn't create speedy animations but it seemed like Pitfall Harry was straight-up leisurely. I distinctly remember taking the time to line up jumps from alligator…
For years, the Nintendo 64 Kid has been the epitome of holiday game gift giving. Two kids went bananas over getting a Nintendo console, complete with box paw scratching and raised fists. It was a heroic moment.