Torment: Tides of Numenera, the spiritual successor to Planescape: Torment, will be out on February 28, developer inXile announced today. It’ll be on PS4, PC, and Xbox One. I saw a bit at PAX and am pretty damn excited to play it.
Fresh off the success of Wasteland 2, developer inXile is making a direct sequel, announcing today plans to release Wasteland 3 for PC, Mac, Linux, PS4, and Xbox One.
The Bard’s Tale IV is looking pretty impressive. inXile, they of Wasteland 2 and Torment: Tides of Numenera, just put out a trailer for their next classic role-playing revival. Bard’s Tale IV is currently on Kickstarter, where it’s already raked in over $900,000.
Wasteland 2 comes out today, and the question on many an OG CRPG gamer's mind is: "How does it compare to Fallout?" I'll have a fuller answer to that soon, but there's an elephant in the room that must be addressed first. Come on, Brian Fargo: where is my Ron Perlman?
Planescape Torment is widely lauded as one of the best-written (not to mention weirdest) games of all time. It's so revered that the Kickstarter for its spiritual successor, Torment: Tides of Numenera, raked in a whopping $4.1 million. How's it shaping up, though? Now, finally, you can see.
It raised a ton of cash during its Kickstarter campaign. Then Wasteland 2 got delayed because of all that money. But, rest assured, the sequel to the classic RPG is coming. And a new video gives a substantial glimpse at what the gameplay will look like. Get ready for clicking, folks.
Wasteland 2 sure is looking nice. Here's a lengthy demo of a level from the game, which gives a good sense of a bunch of the different systems and encounters and how they all fit together.
Wasteland 2, like Double Fine's adventure game, is one of Kickstarter's greatest video game project successes. And, like Double Fine's adventure game, it's also run into a snag because, well, y'all just gave it too darn much money.
The Kickstarted game Wasteland 2 now has a publisher—Deep Silver, who will distribute the game but concede all creative control to the developers at inXile, according to inXile.
Mark Morgan's soundtrack was among the more distinctive aspects of the classic PC role-playing game Planescape: Torment. An odd, dirge-like collection of tones that was as much about atmosphere as it was about melody, it captured the game's dark vibe perfectly.
Inxile's Kickstarter for their spiritual successor to Planescape: Torment is live now and already rolling in the dough.
InXile's already got one follow-up to a beloved old-school RPG underway, in the form of Wasteland 2. And now they're getting ready to answer the dreams of fans everywhere by teasing a Kickstarter for Torment: Tides of Numenera, a game that's the spiritual successor to acclaimed 1999 role-playing experience …
Wasteland 2, the tremendously successful Kickstarter project that earned close to $3 million when it was funded last year, is starting to shape up.
Not that this is a new idea - it's where a lot of the appeal of AAA devs going indie lies - but it's nice to remember that as annoying as the endless stream of Kickstarter projects are, and as big as the risks are for both developers and consumers, there's an upshoot to the whole thing.
In the latest behind-the-scenes video for inXile's Hunted: The Demon's Forge, the development team explores how they tackled crafting the game world, and how players can create their own bits of it using the game's Crucible map editor.
"Hunted is running through dungeons and killing monsters with really cool swords, really cool weapons, and amazing spells," says developer inXile's president Matt Findley. That's enough of a description for me. The rest of you should watch this behind-the-scenes trailer.